mirror of
https://github.com/PacktPublishing/Learn-WinUI-3-Second-Edition.git
synced 2026-06-20 12:23:09 +00:00
Add starter project for Chapter 13
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<Package
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
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xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
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IgnorableNamespaces="uap rescap">
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<Identity
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Name="UnoMediaCollection"
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Publisher="O=about:blank"
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Version="1.0.0.0" />
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<Properties>
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<DisplayName>UnoMediaCollection</DisplayName>
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<PublisherDisplayName>UnoMediaCollection</PublisherDisplayName>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
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<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
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</Dependencies>
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<Resources>
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<Resource Language="x-generate"/>
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$targetnametoken$.exe"
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EntryPoint="$targetentrypoint$">
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<uap:VisualElements
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DisplayName="UnoMediaCollection"
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Description="UnoMediaCollection">
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<uap:SplashScreen />
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</uap:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<rescap:Capability Name="runFullTrust" />
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</Capabilities>
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</Package>
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+20
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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https://go.microsoft.com/fwlink/?LinkID=208121.
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-->
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PublishProtocol>FileSystem</PublishProtocol>
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<Platform>arm64</Platform>
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<RuntimeIdentifier>win10-arm64</RuntimeIdentifier>
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<PublishDir>bin\$(Configuration)\$(TargetFramework)\$(RuntimeIdentifier)\publish\</PublishDir>
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<SelfContained>true</SelfContained>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
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<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
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<!--
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See https://github.com/microsoft/CsWinRT/issues/373
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<PublishTrimmed>True</PublishTrimmed>
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-->
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</PropertyGroup>
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</Project>
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+20
@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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https://go.microsoft.com/fwlink/?LinkID=208121.
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-->
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PublishProtocol>FileSystem</PublishProtocol>
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<Platform>x64</Platform>
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<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
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<PublishDir>bin\$(Configuration)\$(TargetFramework)\$(RuntimeIdentifier)\publish\</PublishDir>
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<SelfContained>true</SelfContained>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
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<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
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<!--
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See https://github.com/microsoft/CsWinRT/issues/373
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<PublishTrimmed>True</PublishTrimmed>
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-->
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</PropertyGroup>
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</Project>
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+20
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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https://go.microsoft.com/fwlink/?LinkID=208121.
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-->
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PublishProtocol>FileSystem</PublishProtocol>
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<Platform>x86</Platform>
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<RuntimeIdentifier>win10-x86</RuntimeIdentifier>
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<PublishDir>bin\$(Configuration)\$(TargetFramework)\$(RuntimeIdentifier)\publish\</PublishDir>
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<SelfContained>true</SelfContained>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
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<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
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<!--
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See https://github.com/microsoft/CsWinRT/issues/373
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<PublishTrimmed>True</PublishTrimmed>
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-->
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</PropertyGroup>
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</Project>
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+10
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{
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"profiles": {
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"UnoMediaCollection.Windows (Package)": {
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"commandName": "MsixPackage"
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},
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"UnoMediaCollection.Windows (Unpackaged)": {
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"commandName": "Project"
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}
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}
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}
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+123
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Placeholder" xml:space="preserve">
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<value>Hello World!</value>
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</data>
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</root>
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+84
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net7.0-windows10.0.19041.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.18362.0</TargetPlatformMinVersion>
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<RootNamespace>UnoMediaCollection.Windows</RootNamespace>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Platforms>x86;x64;arm64</Platforms>
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<RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers>
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<PublishProfile>win10-$(Platform).pubxml</PublishProfile>
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<UseWinUI>true</UseWinUI>
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<EnableMsixTooling>true</EnableMsixTooling>
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</PropertyGroup>
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<PropertyGroup>
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<!-- Bundles the WinAppSDK binaries -->
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<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
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<!-- <SelfContained>true</SelfContained> -->
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Images\**" />
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<Manifest Include="$(ApplicationManifest)" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Uno.WinUI" />
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<PackageReference Include="Microsoft.WindowsAppSDK" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
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<PackageReference Include="CommunityToolkit.Mvvm" />
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<PackageReference Include="Uno.Extensions.Configuration" />
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<PackageReference Include="Uno.Extensions.Http" />
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<PackageReference Include="Uno.Extensions.Http.Refit" />
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<PackageReference Include="Uno.Extensions.Logging.WinUI" />
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<PackageReference Include="Uno.Extensions.Serialization.Http" />
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<PackageReference Include="Uno.Extensions.Serialization.Refit" />
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<PackageReference Include="Uno.Extensions.Toolkit.WinUI" />
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<PackageReference Include="Uno.Toolkit.WinUI" />
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<PackageReference Include="Uno.Extensions.Hosting.WinUI" />
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<PackageReference Include="Microsoft.Extensions.Logging.Console" />
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<PackageReference Include="Uno.Core.Extensions.Logging.Singleton" />
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<PackageReference Include="Uno.UI.Adapter.Microsoft.Extensions.Logging" />
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</ItemGroup>
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<ItemGroup>
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<!--
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If you encounter this error message:
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error NETSDK1148: A referenced assembly was compiled using a newer version of Microsoft.Windows.SDK.NET.dll.
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Please update to a newer .NET SDK in order to reference this assembly.
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This means that the two packages below must be aligned with the "build" version number of
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the "Microsoft.Windows.SDK.BuildTools" package above, and the "revision" version number
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must be the highest found in https://www.nuget.org/packages/Microsoft.Windows.SDK.NET.Ref.
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-->
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<!-- <FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" RuntimeFrameworkVersion="10.0.22621.28" />
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<FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" TargetingPackVersion="10.0.22621.28" /> -->
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\UnoMediaCollection\UnoMediaCollection.csproj" />
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<ProjectReference Include="..\UnoMediaCollection.DataContracts\UnoMediaCollection.DataContracts.csproj" />
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</ItemGroup>
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<!--
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Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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package has not yet been restored.
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-->
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<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<ProjectCapability Include="Msix"/>
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</ItemGroup>
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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Explorer "Package and Publish" context menu entry to be enabled for this project even if
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the Windows App SDK Nuget package has not yet been restored.
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-->
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<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
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</PropertyGroup>
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<Import Project="..\UnoMediaCollection.Base\base.props" />
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</Project>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="UnoMediaCollection.Windows.app"/>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!--The ID below informs the system that this application is compatible with OS features first introduced in Windows 8.
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For more info see https://docs.microsoft.com/windows/win32/sysinfo/targeting-your-application-at-windows-8-1
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It is also necessary to support features in unpackaged applications, for example the custom titlebar implementation.-->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<!-- The combination of below two tags have the following effect:
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1) Per-Monitor for >= Windows 10 Anniversary Update
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2) System < Windows 10 Anniversary Update
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-->
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
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</windowsSettings>
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</application>
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||||
</assembly>
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Reference in New Issue
Block a user