mirror of
https://github.com/velopack/velopack.git
synced 2025-10-25 15:19:22 +00:00
This is really happening
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -72,6 +72,7 @@ ipch/
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*.ncb
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*.ncb
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*.opensdf
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*.opensdf
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*.sdf
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*.sdf
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*.vcxproj.filters
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# Visual Studio profiler
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# Visual Studio profiler
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*.psess
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*.psess
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28
Squirrel.sln
28
Squirrel.sln
@@ -7,20 +7,48 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squirrel", "src\Squirrel\Sq
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squirrel.Tests", "test\Squirrel.Tests.csproj", "{98AEB048-E27D-42F4-9440-505B7F78BAFD}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squirrel.Tests", "test\Squirrel.Tests.csproj", "{98AEB048-E27D-42F4-9440-505B7F78BAFD}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Setup", "src\Setup\Setup.vcxproj", "{C1D40624-A484-438A-B846-052F321C89D1}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Win32 = Debug|Win32
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|Win32 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Debug|Win32.ActiveCfg = Debug|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Any CPU.Build.0 = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Any CPU.Build.0 = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{1436E22A-FE3C-4D68-9A85-9E74DF2E6A92}.Release|Win32.ActiveCfg = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Debug|Win32.ActiveCfg = Debug|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Any CPU.Build.0 = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Any CPU.Build.0 = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{98AEB048-E27D-42F4-9440-505B7F78BAFD}.Release|Win32.ActiveCfg = Release|Any CPU
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{C1D40624-A484-438A-B846-052F321C89D1}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Debug|Win32.ActiveCfg = Debug|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Debug|Win32.Build.0 = Debug|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Release|Any CPU.ActiveCfg = Release|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Release|Mixed Platforms.Build.0 = Release|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Release|Win32.ActiveCfg = Release|Win32
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{C1D40624-A484-438A-B846-052F321C89D1}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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3
src/Setup/Setup.h
Normal file
3
src/Setup/Setup.h
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@@ -0,0 +1,3 @@
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#pragma once
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#include "resource.h"
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BIN
src/Setup/Setup.ico
Normal file
BIN
src/Setup/Setup.ico
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.9 KiB |
BIN
src/Setup/Setup.rc
Normal file
BIN
src/Setup/Setup.rc
Normal file
Binary file not shown.
103
src/Setup/Setup.vcxproj
Normal file
103
src/Setup/Setup.vcxproj
Normal file
@@ -0,0 +1,103 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C1D40624-A484-438A-B846-052F321C89D1}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Setup</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Resource.h" />
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<ClInclude Include="Setup.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="winmain.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Setup.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="Setup.ico" />
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<Image Include="small.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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BIN
src/Setup/resource.h
Normal file
BIN
src/Setup/resource.h
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Binary file not shown.
BIN
src/Setup/small.ico
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BIN
src/Setup/small.ico
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Binary file not shown.
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After Width: | Height: | Size: 2.9 KiB |
8
src/Setup/stdafx.cpp
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8
src/Setup/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
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// Setup.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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19
src/Setup/stdafx.h
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src/Setup/stdafx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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11
src/Setup/targetver.h
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src/Setup/targetver.h
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <WinSDKVer.h>
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#define _WIN32_WINNT 0x0600
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#include <SDKDDKVer.h>
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13
src/Setup/winmain.cpp
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src/Setup/winmain.cpp
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// Setup.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "Setup.h"
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int APIENTRY WinMain(_In_ HINSTANCE hInstance,
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_In_opt_ HINSTANCE hPrevInstance,
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_In_ LPWSTR lpCmdLine,
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_In_ int nCmdShow)
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{
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return 0;
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}
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Reference in New Issue
Block a user