Fix Iced sample

This commit is contained in:
Caelan
2024-09-28 13:47:31 -06:00
parent 06197f1009
commit ffbdd343c7
14 changed files with 1382 additions and 622 deletions

4
Cargo.lock generated
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@@ -1790,9 +1790,9 @@ dependencies = [
[[package]] [[package]]
name = "tempfile" name = "tempfile"
version = "3.12.0" version = "3.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "04cbcdd0c794ebb0d4cf35e88edd2f7d2c4c3e9a5a6dab322839b321c6a87a64" checksum = "f0f2c9fc62d0beef6951ccffd757e241266a2c833136efbe35af6cd2567dca5b"
dependencies = [ dependencies = [
"cfg-if 1.0.0", "cfg-if 1.0.0",
"fastrand", "fastrand",

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@@ -4,7 +4,10 @@ members = [
"src/bins", "src/bins",
"src/lib-rust", "src/lib-rust",
"src/lib-nodejs/crates/velopack_nodeffi", "src/lib-nodejs/crates/velopack_nodeffi",
# "src/lib-cpp/generator" # "src/lib-cpp/generator,"
]
exclude = [
"samples/RustIced",
] ]
[workspace.package] [workspace.package]

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@@ -6,7 +6,7 @@ publish = false
[dependencies] [dependencies]
anyhow = "1.0" anyhow = "1.0"
iced = { version = "0.12", features = ["async-std", "debug"] } iced = { version = "0.13", features = ["async-std", "debug"] }
async-std = "1.5" async-std = "1.5"
once_cell = "1.19" once_cell = "1.19"
serde = { version = "1.0", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
@@ -14,4 +14,4 @@ serde_json = "1.0"
uuid = { version = "1.0", features = ["v4", "fast-rng", "serde"] } uuid = { version = "1.0", features = ["v4", "fast-rng", "serde"] }
directories-next = "2.0" directories-next = "2.0"
tracing-subscriber = "0.3" tracing-subscriber = "0.3"
velopack = { path = "../../", features = ["async"]} velopack = { path = "../../src/lib-rust", features = ["async"] }

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@@ -0,0 +1,127 @@
#![windows_subsystem = "windows"]
use anyhow::Result;
use iced::widget::{Button, Column, Text};
use velopack::*;
#[derive(Debug, Clone)]
pub enum Message {
CheckForUpdates,
UpdatesFound(Option<UpdateInfo>),
DownloadUpdates,
DownloadProgress(i16),
DownloadComplete,
Restart,
}
pub struct GUI {
update_manager: Option<UpdateManager>,
state: GUIState,
current_version: Option<String>,
update_info: Option<UpdateInfo>,
download_progress: i16,
}
#[derive(Debug, Clone)]
pub enum GUIState {
NotInstalled,
Idle,
Checking,
UpdatesAvailable,
Downloading,
ReadyToRestart,
}
fn main() -> Result<()> {
VelopackApp::build().run();
let source = sources::FileSource::new(env!("RELEASES_DIR"));
let um = UpdateManager::new(source, None, None);
let mut version: Option<String> = None;
let mut state = GUIState::NotInstalled;
if um.is_ok() {
state = GUIState::Idle;
version = Some(um.as_ref().unwrap().current_version().unwrap());
}
let gui = GUI { update_manager: um.ok(), state, current_version: version, update_info: None, download_progress: 0 };
iced::application("A cool application", update, view)
.window_size(iced::Size::new(400.0, 200.0))
.run_with(move || (gui, iced::Task::none()))?;
Ok(())
}
fn update(gui: &mut GUI, message: Message) -> iced::Task<Message> {
match message {
Message::CheckForUpdates => {
gui.state = GUIState::Checking;
iced::Task::perform(gui.update_manager.as_ref().unwrap().check_for_updates_async(), |result| match result {
Ok(update_info) => {
match update_info {
UpdateCheck::RemoteIsEmpty => Message::UpdatesFound(None),
UpdateCheck::NoUpdateAvailable => Message::UpdatesFound(None),
UpdateCheck::UpdateAvailable(updates) => Message::UpdatesFound(Some(updates)),
}
},
Err(_) => {
// Handle the error case, perhaps by logging or setting an error state
// For simplicity, we're sending a None update here, but you should handle errors appropriately
Message::UpdatesFound(None)
}
})
}
Message::UpdatesFound(update) => {
gui.update_info = update;
gui.state = match gui.update_info {
Some(_) => GUIState::UpdatesAvailable,
None => GUIState::Idle,
};
iced::Task::none()
}
Message::DownloadUpdates => {
gui.state = GUIState::Downloading;
let update_info = gui.update_info.clone().unwrap(); // Ensure you handle this safely in your actual code
iced::Task::perform(gui.update_manager.as_ref().unwrap().download_updates_async(&update_info, None), |_| Message::DownloadComplete)
}
Message::DownloadProgress(progress) => {
gui.download_progress = progress;
iced::Task::none()
}
Message::DownloadComplete => {
gui.state = GUIState::ReadyToRestart;
iced::Task::none()
}
Message::Restart => {
let update_info = gui.update_info.clone().unwrap(); // Ensure you handle this safely in your actual code
gui.update_manager.as_ref().unwrap().apply_updates_and_restart(update_info).unwrap();
iced::Task::none()
}
}
}
fn view(gui: &GUI) -> iced::Element<Message> {
let content = match gui.state {
GUIState::NotInstalled => Column::new()
.push(Text::new("Can't check for updates if not installed")),
GUIState::Idle => Column::new()
.push(Text::new(format!("Current version: {}", gui.current_version.as_ref().unwrap_or(&"Unknown".to_string()))))
.push(Button::new(Text::new("Check for updates")).on_press(Message::CheckForUpdates)),
GUIState::Checking => Column::new()
.push(Text::new("Checking for updates...")),
GUIState::UpdatesAvailable => {
let update_version = gui.update_info.as_ref().map_or("Unknown", |info| &info.TargetFullRelease.Version);
Column::new()
.push(Text::new(format!("Update available: {}", update_version)))
.push(Button::new(Text::new("Download updates")).on_press(Message::DownloadUpdates))
}
GUIState::Downloading => Column::new()
.push(Text::new(format!("Downloading updates... Progress: {}%", gui.download_progress))),
GUIState::ReadyToRestart => Column::new()
.push(Text::new("Updates downloaded. Ready to restart."))
.push(Button::new(Text::new("Restart")).on_press(Message::Restart)),
};
content.into()
}

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@@ -5,3 +5,4 @@
- [**CSharpUnityMono**](CSharpUnityMono) - Velopack with [Unity Game Engine](https://unity.com/) and Mono. - [**CSharpUnityMono**](CSharpUnityMono) - Velopack with [Unity Game Engine](https://unity.com/) and Mono.
- [**CSharpUno**](CSharpUno) - Velopack in a cross-platform app with [Uno Platform](https://github.com/unoplatform/uno). - [**CSharpUno**](CSharpUno) - Velopack in a cross-platform app with [Uno Platform](https://github.com/unoplatform/uno).
- [**CSharpWpf**](CSharpWpf) - Velopack with WPF on Windows. - [**CSharpWpf**](CSharpWpf) - Velopack with WPF on Windows.
- [**RustIced**](RustIced) - Velopack in a cross-platform app with [Iced](https://github.com/iced-rs/iced).

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@@ -205,7 +205,6 @@ fn js_appbuilder_run(mut cx: FunctionContext) -> JsResult<JsUndefined> {
let undefined = cx.undefined(); let undefined = cx.undefined();
let cx_ref = Rc::new(RefCell::new(cx)); let cx_ref = Rc::new(RefCell::new(cx));
let cx_ref2 = cx_ref.clone();
let hook_handler = move |hook_name: &str, current_version: Version| { let hook_handler = move |hook_name: &str, current_version: Version| {
let mut cx = cx_ref.borrow_mut(); let mut cx = cx_ref.borrow_mut();
@@ -228,14 +227,11 @@ fn js_appbuilder_run(mut cx: FunctionContext) -> JsResult<JsUndefined> {
builder = builder.set_locator(locator); builder = builder.set_locator(locator);
} }
if let Some(argarray) = argarray { if let Some(arg_array) = argarray {
builder = builder.set_args(argarray); builder = builder.set_args(arg_array);
} }
builder.run().or_else(|e| { builder.run();
let mut cx = cx_ref2.borrow_mut();
cx.throw_error(e.to_string())
})?;
Ok(undefined) Ok(undefined)
} }

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@@ -1,135 +0,0 @@
#![windows_subsystem = "windows"]
use anyhow::Result;
use iced::theme::Theme;
use iced::widget::{Button, Column, Text};
use iced::{Command, Application};
use velopack::*;
#[derive(Debug, Clone)]
pub enum Message {
CheckForUpdates,
UpdatesFound(Option<UpdateInfo>),
DownloadUpdates,
DownloadProgress(i16),
DownloadComplete,
Restart,
}
pub struct GUI {
update_manager: Option<UpdateManager<sources::FileSource>>,
state: GUIState,
current_version: Option<String>,
update_info: Option<UpdateInfo>,
download_progress: i16,
}
#[derive(Debug, Clone)]
pub enum GUIState {
NotInstalled,
Idle,
Checking,
UpdatesAvailable,
Downloading,
ReadyToRestart,
}
fn main() -> Result<()> {
VelopackApp::build().run();
let mut set = iced::Settings::default();
set.window.size = iced::Size { width: 400.0, height: 200.0 };
GUI::run(set)?;
Ok(())
}
impl Application for GUI {
type Message = Message;
type Theme = Theme;
type Executor = iced::executor::Default;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Self::Message>) {
let sounce = sources::FileSource::new(env!("RELEASES_DIR"));
let um = UpdateManager::new(sounce, None);
let mut version: Option<String> = None;
let mut state = GUIState::NotInstalled;
if um.is_ok() {
state = GUIState::Idle;
version = Some(um.as_ref().unwrap().current_version().unwrap());
}
let gui = Self { update_manager: um.ok(), state: state, current_version: version, update_info: None, download_progress: 0 };
(gui, iced::Command::none())
}
fn title(&self) -> String {
String::from("Velopack Rust Demo")
}
fn update(&mut self, message: Self::Message) -> iced::Command<Self::Message> {
match message {
Message::CheckForUpdates => {
self.state = GUIState::Checking;
iced::Command::perform(self.update_manager.as_ref().unwrap().check_for_updates_async(), |result| match result {
Ok(update_info) => Message::UpdatesFound(update_info),
Err(_) => {
// Handle the error case, perhaps by logging or setting an error state
// For simplicity, we're sending a None update here, but you should handle errors appropriately
Message::UpdatesFound(None)
}
})
}
Message::UpdatesFound(update) => {
self.update_info = update;
self.state = match self.update_info {
Some(_) => GUIState::UpdatesAvailable,
None => GUIState::Idle,
};
iced::Command::none()
}
Message::DownloadUpdates => {
self.state = GUIState::Downloading;
let update_info = self.update_info.clone().unwrap(); // Ensure you handle this safely in your actual code
iced::Command::perform(self.update_manager.as_ref().unwrap().download_updates_async(&update_info, None), |_| Message::DownloadComplete)
}
Message::DownloadProgress(progress) => {
self.download_progress = progress;
iced::Command::none()
}
Message::DownloadComplete => {
self.state = GUIState::ReadyToRestart;
iced::Command::none()
}
Message::Restart => {
let update_info = self.update_info.clone().unwrap(); // Ensure you handle this safely in your actual code
self.update_manager.as_ref().unwrap().apply_updates_and_restart(update_info, RestartArgs::None).unwrap();
iced::Command::none()
}
}
}
fn view(&self) -> iced::Element<Self::Message> {
let content = match self.state {
GUIState::NotInstalled => Column::new()
.push(Text::new("Can't check for updates if not installed")),
GUIState::Idle => Column::new()
.push(Text::new(format!("Current version: {}", self.current_version.as_ref().unwrap_or(&"Unknown".to_string()))))
.push(Button::new(Text::new("Check for updates")).on_press(Message::CheckForUpdates)),
GUIState::Checking => Column::new()
.push(Text::new("Checking for updates...")),
GUIState::UpdatesAvailable => {
let update_version = self.update_info.as_ref().map_or("Unknown", |info| &info.TargetFullRelease.Version);
Column::new()
.push(Text::new(format!("Update available: {}", update_version)))
.push(Button::new(Text::new("Download updates")).on_press(Message::DownloadUpdates))
},
GUIState::Downloading => Column::new()
.push(Text::new(format!("Downloading updates... Progress: {}%", self.download_progress))),
GUIState::ReadyToRestart => Column::new()
.push(Text::new("Updates downloaded. Ready to restart."))
.push(Button::new(Text::new("Restart")).on_press(Message::Restart)),
};
content.into()
}
}

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@@ -111,7 +111,7 @@ impl<'a> VelopackApp<'a> {
/// Runs the Velopack startup logic. This should be the first thing to run in your app. /// Runs the Velopack startup logic. This should be the first thing to run in your app.
/// In some circumstances it may terminate/restart the process to perform tasks. /// In some circumstances it may terminate/restart the process to perform tasks.
pub fn run(&mut self) -> Result<(), Error> { pub fn run(&mut self) {
let args: Vec<String> = self.args.clone(); let args: Vec<String> = self.args.clone();
info!("VelopackApp: Running with args: {:?}", args); info!("VelopackApp: Running with args: {:?}", args);
@@ -126,14 +126,14 @@ impl<'a> VelopackApp<'a> {
} }
} }
let locator = if let Some(config) = &self.locator { let locator = self.load_locator();
let manifest = config.load_manifest()?;
VelopackLocator::new(config.clone(), manifest)
} else {
auto_locate_app_manifest(LocationContext::FromCurrentExe)?
};
let my_version = locator.get_manifest_version(); if let Err(e) = locator {
error!("VelopackApp: Error loading locator: {:?}", e);
return;
}
let my_version = locator.unwrap().get_manifest_version();
let firstrun = env::var("VELOPACK_FIRSTRUN").is_ok(); let firstrun = env::var("VELOPACK_FIRSTRUN").is_ok();
let restarted = env::var("VELOPACK_RESTART").is_ok(); let restarted = env::var("VELOPACK_RESTART").is_ok();
@@ -147,8 +147,6 @@ impl<'a> VelopackApp<'a> {
if restarted { if restarted {
Self::call_hook(&mut self.restarted_hook, &my_version); Self::call_hook(&mut self.restarted_hook, &my_version);
} }
Ok(())
} }
fn call_hook(hook_option: &mut Option<Box<dyn FnOnce(Version) + 'a>>, version: &Version) { fn call_hook(hook_option: &mut Option<Box<dyn FnOnce(Version) + 'a>>, version: &Version) {
@@ -168,4 +166,14 @@ impl<'a> VelopackApp<'a> {
} }
} }
} }
fn load_locator(&self) -> Result<VelopackLocator, Error> {
let locator = if let Some(config) = &self.locator {
let manifest = config.load_manifest()?;
VelopackLocator::new(config.clone(), manifest)
} else {
auto_locate_app_manifest(LocationContext::FromCurrentExe)?
};
Ok(locator)
}
} }