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* Rename avalonia & wpf samples * Rename rest of samples * fix sample readme * Fix compat util tests * rename / move all src projects * remove package lock files and move libC# again * Add rust lib and cargo workspace * Replace locksmith lib with new filelocksmith-rs library * Deprecated type * fix setup compile * Use thiserror for error handling * Rename some enums and formatting * Add missing SHA256 * wip c++ library * cpp wip * alphabetize readme * Try to get build working again * Fix some conditionally compiled bits * cross config should be in workspace root * Fix PathHelper for new rust target dir * Missed one old path to velopack.csproj * remove obsolete coverage code * testawareapp.exe no longer exists
28 lines
910 B
C++
28 lines
910 B
C++
#include "PrecompiledHeader.h"
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#include "..\UnityPlayerStub\Exports.h"
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//for Velopack
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#include "..\Velopack.hpp"
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#include "Windows.h"
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#include <shellapi.h>
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//for Velopack
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// Hint that the discrete gpu should be enabled on optimus/enduro systems
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// NVIDIA docs: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
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// AMD forum post: http://devgurus.amd.com/thread/169965
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extern "C"
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{
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
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{
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//for Velopack
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int pNumArgs = 0;
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wchar_t** args = CommandLineToArgvW(lpCmdLine, &pNumArgs);
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Velopack::startup(args, pNumArgs);
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//for Velopack
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return UnityMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
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}
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