Compare commits

...

31 Commits

Author SHA1 Message Date
Patrik Svensson
a977fdadff Fix tree node collection type 2021-01-10 16:59:40 +01:00
Patrik Svensson
8261b25e5c Fix tree rendering
Fixes some tree rendering problems where lines were not properly drawn
at some levels during some circumstances.

* Change the API back to only allow one root.
* Now uses a stack based approach to rendering instead of recursion.
* Removes the need for measuring the whole tree in advance.
  Leave this up to each child to render.
2021-01-10 15:55:11 +01:00
Patrik Svensson
0e0f4b4220 Add interactive prompts for selecting values
* Adds SelectionPrompt
* Adds MultiSelectionPrompt

Closes #210
2021-01-09 09:37:28 +01:00
Patrik Svensson
3a593857c8 Add progress and status result overloads 2021-01-06 09:54:45 +01:00
Patrik Svensson
11e192e750 Update Canvas tests 2021-01-06 09:54:45 +01:00
Thomas Freudenberg
8901450283 Allow returning a result from Progress.StartAsync/Status.StartAsync 2021-01-06 08:08:38 +01:00
Patrik Svensson
0796bad598 Add contributing guidelines 2021-01-05 14:38:29 +01:00
Matt Constable
5b553a4106 Added canvas unit tests & fix canvas scaling bug 2021-01-05 14:00:04 +01:00
Patrik Svensson
1bb0b9ccc6 Fix expectation structure 2021-01-05 11:09:35 +01:00
Matt Constable
9ad5f2daeb Fix console detection for Cygwin/WSL-Shell on Windows 2021-01-04 18:24:56 +01:00
Patrik Svensson
1f211d3e1f Add convenience methods for tree nodes 2021-01-03 23:28:55 +01:00
Patrik Svensson
87e6b42409 Add tree example 2021-01-03 23:28:55 +01:00
Patrik Svensson
1aa958ced3 Add support for multiple tree roots 2021-01-03 23:28:55 +01:00
Patrik Svensson
4bfb24bfcb Streamline tree API a bit 2021-01-03 23:28:55 +01:00
Matt Constable
b136d0299b Add tree widget 2021-01-02 10:01:16 +01:00
Patrik Svensson
179e243214 Clean up table rendering a bit 2021-01-02 09:33:22 +01:00
Patrik Svensson
c6210f75ca Prevent endless loop in tokenization
Closes #198
2021-01-01 23:01:51 +01:00
Patrik Svensson
b81739567b Fix argument order in help
Closes #188
2021-01-01 13:43:28 +01:00
Patrik Svensson
5cf41725a5 Do not split remaining args on space
Closes #186
2021-01-01 12:19:37 +01:00
Matthew Constable
f561d71e4e Remove unused Segment.TruncateWithEllipsis method 2020-12-31 17:29:50 +01:00
Simon Cropp
e71db7f78c fix some nullability issues 2020-12-31 11:09:03 +01:00
Patrik Svensson
79742ce9e3 Parse quoted strings correctly
When parsing quoted strings, space was not handled
properly in remaining arguments.

Fixes #186
2020-12-30 18:43:29 +01:00
Patrik Svensson
241423dd16 Do not truncate command table
Temporary fix for commands not showing up if they
are missing a description. This is really a bug in the table
rendering and should be fixed there at some point.

Closes #192
2020-12-30 18:43:29 +01:00
Patrik Svensson
4e2251fd62 Add migration guide for Spectre.Cli 2020-12-29 10:29:26 +01:00
Patrik Svensson
0ae419326d Add Spectre.Cli to Spectre.Console
* Renames Spectre.Cli to Spectre.Console.Cli.
* Now uses Verify with Spectre.Console.Cli tests.
* Removes some duplicate definitions.

Closes #168
2020-12-28 17:28:03 +01:00
Thomas Freudenberg
0bbf9b81a9 Adds optional function to get the display string for TextPrompt choices 2020-12-26 18:17:46 +01:00
Simon Cropp
041aea2ae5 spelling 2020-12-26 18:16:41 +01:00
Simon Cropp
f417e297cd update test refs
the latest of shouldy has better nullable attributes
2020-12-26 18:13:35 +01:00
Simon Cropp
5045b8b959 remove pdb AllowedOutputExtensionsInPackageBuildOutputFolder 2020-12-26 18:12:19 +01:00
Patrik Svensson
7dccb310f3 Add support for bar charts
Closes #103
2020-12-23 10:05:08 +01:00
Patrik Svensson
1cf30f62fc Add autocomplete for text prompt
Closes #166
2020-12-22 11:31:22 +01:00
612 changed files with 18470 additions and 1453 deletions

1
.gitignore vendored
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@@ -79,7 +79,6 @@ x64/
_ReSharper*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
_NCrunch_*

161
CONTRIBUTING.md Normal file
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@@ -0,0 +1,161 @@
# Contribution Guidelines
* [Prerequisites](#prerequisites)
* [Definition of trivial contributions](#definition-of-trivial-contributions)
* [Code](#code)
* [Code style](#code-style)
* [Dependencies](#dependencies)
* [Unit tests](#unit-tests)
* [Contributing process](#contributing-process)
* [Get buyoff or find open community issues or features](#get-buyoff-or-find-open-community-issues-or-features)
* [Set up your environment](#Set-up-your-environment)
* [Prepare commits](#prepare-commits)
* [Submit pull request](#Submit-pull-request)
* [Respond to feedback on pull request](#respond-to-feedback-on-pull-request)
* [Other general information](#other-general-information)
* [Acknowledgement](#acknowledgement)
## Prerequisites
By contributing to Spectre.Console, you assert that:
* The contribution is your own original work.
* You have the right to assign the copyright for the work (it is not owned by your employer, or
you have been given copyright assignment in writing).
* You [license](https://github.com/spectresystems/spectre.console/blob/main/LICENSE) the contribution under the terms applied to the rest of the Spectre.Console project.
* You agree to follow the [code of conduct](https://github.com/spectresystems/spectre.console/blob/main/CODE_OF_CONDUCT.md).
## Definition of trivial contributions
It's hard to define what is a trivial contribution. Sometimes even a 1 character change can be considered significant.
Unfortunately because it can be subjective, the decision on what is trivial comes from the maintainers of the project
and not from folks contributing to the project.
What is generally considered trivial:
* Fixing a typo.
* Documentation changes.
## Code
### Code style
Normal .NET coding guidelines apply.
See the [Framework Design Guidelines](https://msdn.microsoft.com/en-us/library/ms229042%28v=vs.110%29.aspx) for more information.
### Dependencies
The assembly `Spectre.Console` should have no dependencies except the .NET BCL library.
### Unit tests
Make sure to run all unit tests before creating a pull request.
Any new code should also have reasonable unit test coverage.
## Contributing process
### Get buyoff or find open community issues or features
* Through GitHub, or through the [GitHub discussions](https://github.com/spectresystems/spectre.console/discussions) (preferred),
you talk about a feature you would like to see (or a bug), and why it should be in Spectre.Console.
* If approved through the GitHub discussions, ensure an accompanying GitHub issue is created with
information and a link back to the discussion.
* Once you get a nod from someone in the Spectre.Console Team, you can start on the feature.
* Alternatively, if a feature is on the issues list with the
[Up For Grabs](https://github.com/spectresystems/spectre.console/labels/up-for-grabs) label,
it is open for a community member (contributor) to patch. You should comment that you are signing up for it on
the issue so someone else doesn't also sign up for the work.
### Set up your environment
* You create, or update, a fork of `spectresystems/spectre.console` under your GitHub account.
* From there you create a branch named specific to the feature.
* In the branch you do work specific to the feature.
* Please also observe the following:
* No reformatting
* No changing files that are not specific to the feature.
* More covered below in the **Prepare commits** section.
* Test your changes and please help us out by updating and implementing some automated tests.
It is recommended that all contributors spend some time looking over the tests in the source code.
You can't go wrong emulating one of the existing tests and then changing it specific to the behavior you are testing.
* Please do not update your branch from the main branch unless we ask you to. See the responding to feedback section below.
### Prepare commits
This section serves to help you understand what makes a good commit.
A commit should observe the following:
* A commit is a small logical unit that represents a change.
* Should include new or changed tests relevant to the changes you are making.
* No unnecessary whitespace. Check for whitespace with `git diff --check` and `git diff --cached --check` before commit.
* You can stage parts of a file for commit.
### Submit pull request
Prerequisites:
* You are making commits in a feature branch.
* All code should compile without errors or warnings.
* All tests should be passing.
Submitting PR:
* Once you feel it is ready, submit the pull request to the `spectresystems/spectre.console` repository against the `main` branch
unless specifically requested to submit it against another branch.
* In the case of a larger change that is going to require more discussion,
please submit a PR sooner. Waiting until you are ready may mean more changes than you are
interested in if the changes are taking things in a direction the maintainers do not want to go.
* In the pull request, outline what you did and point to specific conversations (as in URLs)
and issues that you are resolving. This is a tremendous help for us in evaluation and acceptance.
* Once the pull request is in, please do not delete the branch or close the pull request
(unless something is wrong with it).
* One of the Spectre.Console team members, or one of the maintainers, will evaluate it within a
reasonable time period (which is to say usually within 1-3 weeks). Some things get evaluated
faster or fast tracked. We are human and we have active lives outside of open source so don't
fret if you haven't seen any activity on your pull request within a month or two.
We don't have a Service Level Agreement (SLA) for pull requests.
Just know that we will evaluate your pull request.
### Respond to feedback on pull request
We may have feedback for you to fix or change some things. We generally like to see that pushed against
the same topic branch (it will automatically update the Pull Request). You can also fix/squash/rebase
commits and push the same topic branch with `--force` (it's generally acceptable to do this on topic
branches not in the main repository, it is generally unacceptable and should be avoided at all costs
against the main repository).
If we have comments or questions when we do evaluate it and receive no response, it will probably
lessen the chance of getting accepted. Eventually, this means it will be closed if it is not accepted.
Please know this doesn't mean we don't value your contribution, just that things go stale. If in the
future you want to pick it back up, feel free to address our concerns/questions/feedback and reopen
the issue/open a new PR (referencing old one).
Sometimes we may need you to rebase your commit against the latest code before we can review it further.
If this happens, you can do the following:
* `git fetch upstream` (upstream remote would be `spectresystems/spectre.console`)
* `git checkout main`
* `git rebase upstream/main`
* `git checkout your-branch`
* `git rebase main`
* Fix any merge conflicts
* `git push origin your-branch` (origin would be your GitHub repo or `your-github-username/spectre.console` in this case).
You may need to `git push origin your-branch --force` to get the commits pushed.
This is generally acceptable with topic branches not in the mainstream repository.
The only reasons a pull request should be closed and resubmitted are as follows:
* When the pull request is targeting the wrong branch (this doesn't happen as often).
* When there are updates made to the original by someone other than the original contributor.
Then the old branch is closed with a note on the newer branch this supersedes #github_number.
## Other general information
If you reformat code or hit core functionality without an approval from a person on the Spectre.Console Team,
it's likely that no matter how awesome it looks afterwards, it will probably not get accepted.
Reformatting code makes it harder for us to evaluate exactly what was changed.
If you do these things, it will be make evaluation and acceptance easy.
Now if you stray outside of the guidelines we have above, it doesn't mean we are going to ignore
your pull request. It will just make things harder for us.
Harder for us roughly translates to a longer SLA for your pull request.
## Acknowledgement
This contribution guide was taken from the [Chocolatey project](https://chocolatey.org/)
with permission and was edited to follow Spectre.Console's conventions and processes.

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Title: Appendix
Order: 10
Order: 100
---
<h1>Sections</h1>

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Title: CLI
Order: 10
---
<h1>Sections</h1>
<ul>
@foreach (IDocument child in OutputPages.GetChildrenOf(Document))
{
<li>@Html.DocumentLink(child)</li>
}
</ul>

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Title: Introduction
Order: 1
---
`Spectre.Console.Cli` is a modern library for parsing command line arguments. While it's extremely
opinionated in what it does, it tries to follow established industry conventions, and draws
its inspiration from applications you use everyday.
# How does it work?
The underlying philosophy behind `Spectre.Console.Cli` is to rely on the .NET type system to
declare the commands, but tie everything together via composition.
Imagine the following command structure:
* dotnet *(executable)*
* add `[PROJECT]`
* package `<PACKAGE_NAME>` --version `<VERSION>`
* reference `<PROJECT_REFERENCE>`
For this I would like to implement the commands (the different levels in the tree that
executes something) separately from the settings (the options, flags and arguments),
which I want to be able to inherit from each other.
## Specify the settings
We start by creating some settings that represents the options, flags and arguments
that we want to act upon.
```csharp
public class AddSettings : CommandSettings
{
[CommandArgument(0, "[PROJECT]")]
public string Project { get; set; }
}
public class AddPackageSettings : AddSettings
{
[CommandArgument(0, "<PACKAGE_NAME>")]
public string PackageName { get; set; }
[CommandOption("-v|--version <VERSION>")]
public string Version { get; set; }
}
public class AddReferenceSettings : AddSettings
{
[CommandArgument(0, "<PROJECT_REFERENCE>")]
public string ProjectReference { get; set; }
}
```
## Specify the commands
Now it's time to specify the commands that act on the settings we created
in the previous step.
```csharp
public class AddPackageCommand : Command<AddPackageSettings>
{
public override int Execute(AddPackageSettings settings, ILookup<string, string> remaining)
{
// Omitted
}
}
public class AddReferenceCommand : Command<AddReferenceSettings>
{
public override int Execute(AddReferenceSettings settings, ILookup<string, string> remaining)
{
// Omitted
}
}
```
## Let's tie it together
Now when we have our commands and settings implemented, we can compose a command tree
that tells the parser how to interpret user input.
```csharp
using Spectre.Console.Cli;
namespace MyApp
{
public static class Program
{
public static int Main(string[] args)
{
var app = new CommandApp();
app.Configure(config =>
{
config.AddBranch<AddSettings>("add", add =>
{
add.AddCommand<AddPackageCommand>("package");
add.AddCommand<AddReferenceCommand>("reference");
});
});
return app.Run(args);
}
}
}
```
# So why this way?
Now you might wonder, why do things like this? Well, for starters the different parts
of the application are separated, while still having the option to share things like options,
flags and arguments between them.
This make the resulting code very clean and easy to navigate, not to mention to unit test.
And most importantly at all, the type system guides me to do the right thing. I can't configure
commands in non-compatible ways, and if I want to add a new top-level `add-package` command
(or move the command completely), it's just a single line to change. This makes it easy to
experiment and makes the CLI experience a first class citizen of your application.

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Title: Migrate from Spectre.Cli
Order: 2
---
The functionality in `Spectre.Cli` has been moved into the `Spectre.Console`
library. If you're using `Spectre.Cli`, you will need to migrate to ensure
that you get updates or fixes.
## 1. Remove Spectre.Cli NuGet package
Start with removing the `Spectre.Cli` package reference from your project(s).
```text
> dotnet remove package Spectre.Cli
```
## 2. Add Spectre.Console NuGet package
Add the [Spectre.Console](https://www.nuget.org/packages/spectre.console) NuGet package to your project(s).
```text
> dotnet add package Spectre.Console
```
## 3. Change using statements
Change all using statements from `Spectre.Cli`
to `Spectre.Console.CLi`.
```diff
- using Spectre.Cli;
+ using Spectre.Console.Cli;
```
# Breaking Changes
In the process of moving `Spectre.Cli`, there have been some minor breaking changes.
## Spectre.Cli.Exceptions namespace moved
All exceptions have been moved from the `Spectre.Cli.Exceptions` namespace to
the `Spectre.Console.Cli` namespace.
```diff
- using Spectre.Cli.Exceptions;
+ using Spectre.Console.Cli;
```

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Title: Prompts
Order: 5
---
<h1>Sections</h1>
<ul>
@foreach (IDocument child in OutputPages.GetChildrenOf(Document))
{
<li>@Html.DocumentLink(child)</li>
}
</ul>

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Title: Multi Selection
Order: 3
---
The `MultiSelectionPrompt` can be used when you want the user to select
one or many items from a provided list.
<img src="../assets/images/multiselection.gif" style="width: 100%;" />
# Usage
```csharp
// Ask for the user's favorite fruits
var fruits = AnsiConsole.Prompt(
new MultiSelectionPrompt<string>()
.Title("What are your [green]favorite fruits[/]?")
.NotRequired() // Not required to have a favorite fruit
.PageSize(10)
.AddChoice("Apple")
.AddChoices(new[] {
"Apricot", "Avocado",
"Banana", "Blackcurrant", "Blueberry",
"Cherry", "Cloudberry", "Cocunut",
}));
// Write the selected fruits to the terminal
foreach (string fruit in fruits)
{
AnsiConsole.WriteLine(fruit);
}
```

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Title: Selection
Order: 1
---
The `SelectionPrompt` can be used when you want the user to select
a single item from a provided list.
<img src="../assets/images/selection.gif" style="width: 100%;" />
# Usage
```csharp
// Ask for the user's favorite fruit
var fruit = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("What's your [green]favorite fruit[/]?")
.PageSize(10)
.AddChoice("Apple")
.AddChoices(new[] {
"Apricot", "Avocado",
"Banana", "Blackcurrant", "Blueberry",
"Cherry", "Cloudberry", "Cocunut",
}));
// Echo the fruit back to the terminal
AnsiConsole.WriteLine($"I agree. {fruit} is tasty!");
```

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@@ -1,5 +1,6 @@
Title: Prompt
Order: 4
Title: Text
Order: 0
RedirectFrom: prompt
---
Sometimes you want to get some input from the user, and for this

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Title: Bar Chart
Order: 20
---
Use `BarChart` to render bar charts to the console.
<img src="../assets/images/barchart.png" style="width: 100%;" />
# Usage
## Basic usage
```csharp
AnsiConsole.Render(new BarChart()
.Width(60)
.Label("[green bold underline]Number of fruits[/]")
.CenterLabel()
.AddItem("Apple", 12, Color.Yellow)
.AddItem("Orange", 54, Color.Green)
.AddItem("Banana", 33, Color.Red));
```
## Add items with converter
```csharp
// Create a list of fruits
var items = new List<(string Label, double Value)>
{
("Apple", 12),
("Orange", 54),
("Banana", 33),
};
// Render bar chart
AnsiConsole.Render(new BarChart()
.Width(60)
.Label("[green bold underline]Number of fruits[/]")
.CenterLabel()
.AddItems(items, (item) => new BarChartItem(
item.Label, item.Value, Color.Yellow)));
```
## Add items implementing IBarChartItem
```csharp
public sealed class Fruit : IBarChartItem
{
public string Label { get; set; }
public double Value { get; set; }
public Color? Color { get; set; }
public Fruit(string label, double value, Color? color = null)
{
Label = label;
Value = value;
Color = color;
}
}
// Create a list of fruits
var items = new List<Fruit>
{
new Fruit("Apple", 12, Color.Yellow),
new Fruit("Orange", 54, Color.Red),
new Fruit("Banana", 33, Color.Green),
};
// Render bar chart
AnsiConsole.Render(new BarChart()
.Width(60)
.Label("[green bold underline]Number of fruits[/]")
.CenterLabel()
.AddItem(new Fruit("Mango", 3))
.AddItems(items));
```

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Title: Calendar
Order: 2
Order: 40
RedirectFrom: calendar
---

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Title: Canvas Image
Order: 5
Order: 70
---
To add [ImageSharp](https://github.com/SixLabors/ImageSharp) superpowers to

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@@ -1,5 +1,5 @@
Title: Canvas
Order: 4
Order: 60
---
`Canvas` is a widget that allows you to render arbitrary "pixels"

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@@ -1,5 +1,5 @@
Title: Figlet
Order: 3
Order: 50
RedirectFrom: figlet
---

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@@ -1,5 +1,5 @@
Title: Rule
Order: 1
Order: 30
RedirectFrom: rule
---

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Title: Tree
Order: 10
---
The `Tree` widget can be used to render hierarchical data.
<img src="../assets/images/tree.png" style="width: 100%;" />
# Usage
```csharp
// Create the tree
var tree = new Tree("Root");
// Add some nodes
var foo = tree.AddNode("[yellow]Foo[/]");
var table = foo.AddNode(new Table()
.RoundedBorder()
.AddColumn("First")
.AddColumn("Second")
.AddRow("1", "2")
.AddRow("3", "4")
.AddRow("5", "6"));
table.AddNode("[blue]Baz[/]");
foo.AddNode("Qux");
var bar = tree.AddNode("[yellow]Bar[/]");
bar.AddNode(new Calendar(2020, 12)
.AddCalendarEvent(2020, 12, 12)
.HideHeader());
// Render the tree
AnsiConsole.Render(root);
```
# Collapsing nodes
```csharp
root.AddNode("Label").Collapsed();
```
# Appearance
## Style
```csharp
var root = new Tree("Root")
.Style("white on red");
```
## Guide lines
```csharp
// ASCII guide lines
var root = new Tree("Root")
.Guide(TreeGuide.Ascii);
// Default guide lines
var root = new Tree("Root")
.Guide(TreeGuide.Line);
// Double guide lines
var root = new Tree("Root")
.Guide(TreeGuide.DoubleLine);
// Bold guide lines
var root = new Tree("Root")
.Guide(TreeGuide.BoldLine);
```

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@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"cake.tool": {
"version": "1.0.0-rc0001",
"version": "1.0.0-rc0002",
"commands": [
"dotnet-cake"
]
@@ -15,7 +15,7 @@
]
},
"dotnet-example": {
"version": "1.1.0",
"version": "1.2.0",
"commands": [
"dotnet-example"
]

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@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Borders</Title>
<Description>Demonstrates the different kind of borders.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Calendars</Title>
<Description>Demonstrates how to render calendars.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Canvas</Title>
<Description>Demonstrates how to render pixels and images.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console.ImageSharp\Spectre.Console.ImageSharp.csproj" />
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="cake.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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@@ -0,0 +1,16 @@
using System.ComponentModel;
using Spectre.Console.Cli;
namespace Delegates
{
public static partial class Program
{
public sealed class BarSettings : CommandSettings
{
[CommandOption("--count")]
[Description("The number of bars to print")]
[DefaultValue(1)]
public int Count { get; set; }
}
}
}

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@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<ExampleName>Delegates</ExampleName>
<ExampleDescription>Demonstrates how to specify commands as delegates.</ExampleDescription>
<ExampleGroup>Cli</ExampleGroup>
<ExampleVisible>false</ExampleVisible>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,39 @@
using System;
using Spectre.Console.Cli;
namespace Delegates
{
public static partial class Program
{
public static int Main(string[] args)
{
var app = new CommandApp();
app.Configure(config =>
{
config.AddDelegate("foo", Foo)
.WithDescription("Foos the bars");
config.AddDelegate<BarSettings>("bar", Bar)
.WithDescription("Bars the foos"); ;
});
return app.Run(args);
}
private static int Foo(CommandContext context)
{
Console.WriteLine("Foo");
return 0;
}
private static int Bar(CommandContext context, BarSettings settings)
{
for (var index = 0; index < settings.Count; index++)
{
Console.WriteLine("Bar");
}
return 0;
}
}
}

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@@ -0,0 +1,47 @@
using System.ComponentModel;
using Demo.Utilities;
using Spectre.Console.Cli;
namespace Demo.Commands
{
[Description("Add a NuGet package reference to the project.")]
public sealed class AddPackageCommand : Command<AddPackageCommand.Settings>
{
public sealed class Settings : AddSettings
{
[CommandArgument(0, "<PACKAGENAME>")]
[Description("The package reference to add.")]
public string PackageName { get; set; }
[CommandOption("-v|--version <VERSION>")]
[Description("The version of the package to add.")]
public string Version { get; set; }
[CommandOption("-f|--framework <FRAMEWORK>")]
[Description("Add the reference only when targeting a specific framework.")]
public string Framework { get; set; }
[CommandOption("--no-restore")]
[Description("Add the reference without performing restore preview and compatibility check.")]
public bool NoRestore { get; set; }
[CommandOption("--source <SOURCE>")]
[Description("The NuGet package source to use during the restore.")]
public string Source { get; set; }
[CommandOption("--package-directory <PACKAGEDIR>")]
[Description("The directory to restore packages to.")]
public string PackageDirectory { get; set; }
[CommandOption("--interactive")]
[Description("Allows the command to stop and wait for user input or action (for example to complete authentication).")]
public bool Interactive { get; set; }
}
public override int Execute(CommandContext context, Settings settings)
{
SettingsDumper.Dump(settings);
return 0;
}
}
}

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@@ -0,0 +1,30 @@
using System.ComponentModel;
using Demo.Utilities;
using Spectre.Console.Cli;
namespace Demo.Commands
{
public sealed class AddReferenceCommand : Command<AddReferenceCommand.Settings>
{
public sealed class Settings : AddSettings
{
[CommandArgument(0, "<PROJECTPATH>")]
[Description("The package reference to add.")]
public string ProjectPath { get; set; }
[CommandOption("-f|--framework <FRAMEWORK>")]
[Description("Add the reference only when targeting a specific framework.")]
public string Framework { get; set; }
[CommandOption("--interactive")]
[Description("Allows the command to stop and wait for user input or action (for example to complete authentication).")]
public bool Interactive { get; set; }
}
public override int Execute(CommandContext context, Settings settings)
{
SettingsDumper.Dump(settings);
return 0;
}
}
}

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@@ -0,0 +1,12 @@
using System.ComponentModel;
using Spectre.Console.Cli;
namespace Demo.Commands
{
public abstract class AddSettings : CommandSettings
{
[CommandArgument(0, "<PROJECT>")]
[Description("The project file to operate on. If a file is not specified, the command will search the current directory for one.")]
public string Project { get; set; }
}
}

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@@ -0,0 +1,70 @@
using System.ComponentModel;
using Demo.Utilities;
using Spectre.Console.Cli;
namespace Demo.Commands
{
[Description("Build and run a .NET project output.")]
public sealed class RunCommand : Command<RunCommand.Settings>
{
public sealed class Settings : CommandSettings
{
[CommandOption("-c|--configuration <CONFIGURATION>")]
[Description("The configuration to run for. The default for most projects is '[grey]Debug[/]'.")]
[DefaultValue("Debug")]
public string Configuration { get; set; }
[CommandOption("-f|--framework <FRAMEWORK>")]
[Description("The target framework to run for. The target framework must also be specified in the project file.")]
public string Framework { get; set; }
[CommandOption("-r|--runtime <RUNTIMEIDENTIFIER>")]
[Description("The target runtime to run for.")]
public string RuntimeIdentifier { get; set; }
[CommandOption("-p|--project <PROJECTPATH>")]
[Description("The path to the project file to run (defaults to the current directory if there is only one project).")]
public string ProjectPath { get; set; }
[CommandOption("--launch-profile <LAUNCHPROFILE>")]
[Description("The name of the launch profile (if any) to use when launching the application.")]
public string LaunchProfile { get; set; }
[CommandOption("--no-launch-profile")]
[Description("Do not attempt to use [grey]launchSettings.json[/] to configure the application.")]
public bool NoLaunchProfile { get; set; }
[CommandOption("--no-build")]
[Description("Do not build the project before running. Implies [grey]--no-restore[/].")]
public bool NoBuild { get; set; }
[CommandOption("--interactive")]
[Description("Allows the command to stop and wait for user input or action (for example to complete authentication).")]
public string Interactive { get; set; }
[CommandOption("--no-restore")]
[Description("Do not restore the project before building.")]
public bool NoRestore { get; set; }
[CommandOption("--verbosity <VERBOSITY>")]
[Description("Set the MSBuild verbosity level. Allowed values are q[grey]uiet[/], m[grey]inimal[/], n[grey]ormal[/], d[grey]etailed[/], and diag[grey]nostic[/].")]
[TypeConverter(typeof(VerbosityConverter))]
[DefaultValue(Verbosity.Normal)]
public Verbosity Verbosity { get; set; }
[CommandOption("--no-dependencies")]
[Description("Do not restore project-to-project references and only restore the specified project.")]
public bool NoDependencies { get; set; }
[CommandOption("--force")]
[Description("Force all dependencies to be resolved even if the last restore was successful. This is equivalent to deleting [grey]project.assets.json[/].")]
public bool Force { get; set; }
}
public override int Execute(CommandContext context, Settings settings)
{
SettingsDumper.Dump(settings);
return 0;
}
}
}

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@@ -0,0 +1,41 @@
using System;
using System.ComponentModel;
using Demo.Utilities;
using Spectre.Console.Cli;
namespace Demo.Commands
{
[Description("Launches a web server in the current working directory and serves all files in it.")]
public sealed class ServeCommand : Command<ServeCommand.Settings>
{
public sealed class Settings : CommandSettings
{
[CommandOption("-p|--port <PORT>")]
[Description("Port to use. Defaults to [grey]8080[/]. Use [grey]0[/] for a dynamic port.")]
public int Port { get; set; }
[CommandOption("-o|--open-browser [BROWSER]")]
[Description("Open a web browser when the server starts. You can also specify which browser to use. If none is specified, the default one will be used.")]
public FlagValue<string> OpenBrowser { get; set; }
}
public override int Execute(CommandContext context, Settings settings)
{
if (settings.OpenBrowser.IsSet)
{
var browser = settings.OpenBrowser.Value;
if (browser != null)
{
Console.WriteLine($"Open in {browser}");
}
else
{
Console.WriteLine($"Open in default browser.");
}
}
SettingsDumper.Dump(settings);
return 0;
}
}
}

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@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<ExampleName>Demo</ExampleName>
<ExampleDescription>Demonstrates the most common use cases of Spectre.Cli.</ExampleDescription>
<ExampleGroup>Cli</ExampleGroup>
<ExampleVisible>false</ExampleVisible>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,37 @@
using Demo.Commands;
using Spectre.Console.Cli;
namespace Demo
{
public static class Program
{
public static int Main(string[] args)
{
var app = new CommandApp();
app.Configure(config =>
{
config.SetApplicationName("fake-dotnet");
config.ValidateExamples();
config.AddExample(new[] { "run", "--no-build" });
// Run
config.AddCommand<RunCommand>("run");
// Add
config.AddBranch<AddSettings>("add", add =>
{
add.SetDescription("Add a package or reference to a .NET project");
add.AddCommand<AddPackageCommand>("package");
add.AddCommand<AddReferenceCommand>("reference");
});
// Serve
config.AddCommand<ServeCommand>("serve")
.WithExample(new[] { "serve", "-o", "firefox" })
.WithExample(new[] { "serve", "--port", "80", "-o", "firefox" });
});
return app.Run(args);
}
}
}

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@@ -0,0 +1,29 @@
using Spectre.Console;
using Spectre.Console.Cli;
namespace Demo.Utilities
{
public static class SettingsDumper
{
public static void Dump(CommandSettings settings)
{
var table = new Table().RoundedBorder();
table.AddColumn("[grey]Name[/]");
table.AddColumn("[grey]Value[/]");
var properties = settings.GetType().GetProperties();
foreach (var property in properties)
{
var value = property.GetValue(settings)
?.ToString()
?.Replace("[", "[[");
table.AddRow(
property.Name,
value ?? "[grey]null[/]");
}
AnsiConsole.Render(table);
}
}
}

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@@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
namespace Demo
{
public enum Verbosity
{
Quiet,
Minimal,
Normal,
Detailed,
Diagnostic
}
public sealed class VerbosityConverter : TypeConverter
{
private readonly Dictionary<string, Verbosity> _lookup;
public VerbosityConverter()
{
_lookup = new Dictionary<string, Verbosity>(StringComparer.OrdinalIgnoreCase)
{
{ "q", Verbosity.Quiet },
{ "quiet", Verbosity.Quiet },
{ "m", Verbosity.Minimal },
{ "minimal", Verbosity.Minimal },
{ "n", Verbosity.Normal },
{ "normal", Verbosity.Normal },
{ "d", Verbosity.Detailed },
{ "detailed", Verbosity.Detailed },
{ "diag", Verbosity.Diagnostic },
{ "diagnostic", Verbosity.Diagnostic }
};
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
if (value is string stringValue)
{
var result = _lookup.TryGetValue(stringValue, out var verbosity);
if (!result)
{
const string format = "The value '{0}' is not a valid verbosity.";
var message = string.Format(CultureInfo.InvariantCulture, format, value);
throw new InvalidOperationException(message);
}
return verbosity;
}
throw new NotSupportedException("Can't convert value to verbosity.");
}
}
}

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@@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<ExampleName>Dynamic</ExampleName>
<ExampleDescription>Demonstrates how to define dynamic commands.</ExampleDescription>
<ExampleGroup>Cli</ExampleGroup>
<ExampleVisible>false</ExampleVisible>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,20 @@
using System;
using Spectre.Console.Cli;
namespace Dynamic
{
public sealed class MyCommand : Command
{
public override int Execute(CommandContext context)
{
if (!(context.Data is int data))
{
throw new InvalidOperationException("Command has no associated data.");
}
Console.WriteLine("Value = {0}", data);
return 0;
}
}
}

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@@ -0,0 +1,24 @@
using System.Linq;
using Spectre.Console.Cli;
namespace Dynamic
{
public static class Program
{
public static int Main(string[] args)
{
var app = new CommandApp();
app.Configure(config =>
{
foreach(var index in Enumerable.Range(1, 10))
{
config.AddCommand<MyCommand>($"c{index}")
.WithDescription($"Prints the number {index}")
.WithData(index);
}
});
return app.Run(args);
}
}
}

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@@ -0,0 +1,30 @@
using System;
using System.ComponentModel;
using Spectre.Console.Cli;
namespace Injection.Commands
{
public sealed class DefaultCommand : Command<DefaultCommand.Settings>
{
private readonly IGreeter _greeter;
public sealed class Settings : CommandSettings
{
[CommandOption("-n|--name <NAME>")]
[Description("The person or thing to greet.")]
[DefaultValue("World")]
public string Name { get; set; }
}
public DefaultCommand(IGreeter greeter)
{
_greeter = greeter ?? throw new ArgumentNullException(nameof(greeter));
}
public override int Execute(CommandContext context, Settings settings)
{
_greeter.Greet(settings.Name);
return 0;
}
}
}

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@@ -0,0 +1,17 @@
using System;
namespace Injection
{
public interface IGreeter
{
void Greet(string name);
}
public sealed class HelloWorldGreeter : IGreeter
{
public void Greet(string name)
{
Console.WriteLine($"Hello {name}!");
}
}
}

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@@ -0,0 +1,31 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Spectre.Console.Cli;
namespace Injection
{
public sealed class TypeRegistrar : ITypeRegistrar
{
private readonly IServiceCollection _builder;
public TypeRegistrar(IServiceCollection builder)
{
_builder = builder;
}
public ITypeResolver Build()
{
return new TypeResolver(_builder.BuildServiceProvider());
}
public void Register(Type service, Type implementation)
{
_builder.AddSingleton(service, implementation);
}
public void RegisterInstance(Type service, object implementation)
{
_builder.AddSingleton(service, implementation);
}
}
}

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@@ -0,0 +1,21 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Spectre.Console.Cli;
namespace Injection
{
public sealed class TypeResolver : ITypeResolver
{
private readonly IServiceProvider _provider;
public TypeResolver(IServiceProvider provider)
{
_provider = provider ?? throw new ArgumentNullException(nameof(provider));
}
public object Resolve(Type type)
{
return _provider.GetRequiredService(type);
}
}
}

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@@ -0,0 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<ExampleName>Injection</ExampleName>
<ExampleDescription>Demonstrates how to use dependency injection with Spectre.Cli.</ExampleDescription>
<ExampleGroup>Cli</ExampleGroup>
<ExampleVisible>false</ExampleVisible>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="3.1.8" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,23 @@
using Injection.Commands;
using Microsoft.Extensions.DependencyInjection;
using Spectre.Console.Cli;
namespace Injection
{
public class Program
{
public static int Main(string[] args)
{
// Create a type registrar and register any dependencies.
// A type registrar is an adapter for a DI framework.
var registrations = new ServiceCollection();
registrations.AddSingleton<IGreeter, HelloWorldGreeter>();
var registrar = new TypeRegistrar(registrations);
// Create a new command app with the registrar
// and run it with the provided arguments.
var app = new CommandApp<DefaultCommand>(registrar);
return app.Run(args);
}
}
}

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@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Colors</Title>
<Description>Demonstrates how to use [yellow]c[/][red]o[/][green]l[/][blue]o[/][aqua]r[/][lime]s[/] in the console.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Borders</ExampleTitle>
<ExampleDescription>Demonstrates the different kind of borders.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Calendars</ExampleTitle>
<ExampleDescription>Demonstrates how to render calendars.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<ExampleTitle>Canvas</ExampleTitle>
<ExampleDescription>Demonstrates how to render pixels and images.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console.ImageSharp\Spectre.Console.ImageSharp.csproj" />
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="cake.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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Before

Width:  |  Height:  |  Size: 52 KiB

After

Width:  |  Height:  |  Size: 52 KiB

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Charts</ExampleTitle>
<ExampleDescription>Demonstrates how to render charts in a console.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,21 @@
using Spectre.Console;
namespace InfoExample
{
public static class Program
{
public static void Main()
{
var chart = new BarChart()
.Width(60)
.Label("[green bold underline]Number of fruits[/]")
.CenterLabel()
.AddItem("Apple", 12, Color.Yellow)
.AddItem("Orange", 54, Color.Green)
.AddItem("Banana", 33, Color.Red);
AnsiConsole.WriteLine();
AnsiConsole.Render(chart);
}
}
}

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Colors</ExampleTitle>
<ExampleDescription>Demonstrates how to use [yellow]c[/][red]o[/][green]l[/][blue]o[/][aqua]r[/][lime]s[/] in the console.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -3,9 +3,9 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Columns</Title>
<Description>Demonstrates how to render data into columns.</Description>
<ExampleTitle>Columns</ExampleTitle>
<ExampleDescription>Demonstrates how to render data into columns.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Cursor</ExampleTitle>
<ExampleDescription>Demonstrates how to move the cursor.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Emojis</ExampleTitle>
<ExampleDescription>Demonstrates how to render emojis.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Exceptions</ExampleTitle>
<ExampleDescription>Demonstrates how to render formatted exceptions.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Figlet</ExampleTitle>
<ExampleDescription>Demonstrates how to render FIGlet text.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Grids</ExampleTitle>
<ExampleDescription>Demonstrates how to render grids in a console.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Info</ExampleTitle>
<ExampleDescription>Displays the capabilities of the current console.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Links</ExampleTitle>
<ExampleDescription>Demonstrates how to render links in a console.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Panels</ExampleTitle>
<ExampleDescription>Demonstrates how to render items in panels.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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@@ -3,9 +3,9 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Progress</Title>
<Description>Demonstrates how to show progress bars.</Description>
<ExampleTitle>Progress</ExampleTitle>
<ExampleDescription>Demonstrates how to show progress bars.</ExampleDescription>
<ExampleGroup>Status</ExampleGroup>
</PropertyGroup>
<ItemGroup>
@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -20,26 +20,87 @@ namespace Cursor
return;
}
// String
// Ask the user for some different things
var name = AskName();
var fruit = AskFruit();
var sport = AskSport();
var age = AskAge();
var password = AskPassword();
var color = AskColor();
// Summary
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Results[/]").RuleStyle("grey").LeftAligned());
AnsiConsole.Render(new Table().AddColumns("[grey]Question[/]", "[grey]Answer[/]")
.RoundedBorder()
.BorderColor(Color.Grey)
.AddRow("[grey]Name[/]", name)
.AddRow("[grey]Favorite fruit[/]", fruit)
.AddRow("[grey]Favorite sport[/]", sport)
.AddRow("[grey]Age[/]", age.ToString())
.AddRow("[grey]Password[/]", password)
.AddRow("[grey]Favorite color[/]", string.IsNullOrEmpty(color) ? "Unknown" : color));
}
private static string AskName()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Strings[/]").RuleStyle("grey").LeftAligned());
var name = AnsiConsole.Ask<string>("What's your [green]name[/]?");
return name;
}
// String with choices
private static string AskFruit()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Lists[/]").RuleStyle("grey").LeftAligned());
var favorites = AnsiConsole.Prompt(
new MultiSelectionPrompt<string>()
.PageSize(10)
.Title("What are your [green]favorite fruits[/]?")
.AddChoices(new[]
{
"Apple", "Apricot", "Avocado", "Banana", "Blackcurrant", "Blueberry",
"Cherry", "Cloudberry", "Cocunut", "Date", "Dragonfruit", "Durian",
"Egg plant", "Elderberry", "Fig", "Grape", "Guava", "Honeyberry",
"Jackfruit", "Jambul", "Kiwano", "Kiwifruit", "Lime", "Lylo",
"Lychee", "Melon", "Mulberry", "Nectarine", "Orange", "Olive"
}));
var fruit = favorites.Count == 1 ? favorites[0] : null;
if (string.IsNullOrWhiteSpace(fruit))
{
fruit = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("Ok, but if you could only choose [green]one[/]?")
.AddChoices(favorites));
}
AnsiConsole.MarkupLine("Your selected: [yellow]{0}[/]", fruit);
return fruit;
}
private static string AskSport()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Choices[/]").RuleStyle("grey").LeftAligned());
var fruit = AnsiConsole.Prompt(
new TextPrompt<string>("What's your [green]favorite fruit[/]?")
.InvalidChoiceMessage("[red]That's not a valid fruit[/]")
.DefaultValue("Orange")
.AddChoice("Apple")
.AddChoice("Banana")
.AddChoice("Orange"));
// Integer
return AnsiConsole.Prompt(
new TextPrompt<string>("What's your [green]favorite sport[/]?")
.InvalidChoiceMessage("[red]That's not a valid fruit[/]")
.DefaultValue("Lol")
.AddChoice("Soccer")
.AddChoice("Hockey")
.AddChoice("Basketball"));
}
private static int AskAge()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Integers[/]").RuleStyle("grey").LeftAligned());
var age = AnsiConsole.Prompt(
return AnsiConsole.Prompt(
new TextPrompt<int>("How [green]old[/] are you?")
.PromptStyle("green")
.ValidationErrorMessage("[red]That's not a valid age[/]")
@@ -52,33 +113,27 @@ namespace Cursor
_ => ValidationResult.Success(),
};
}));
}
// Secret
private static string AskPassword()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Secrets[/]").RuleStyle("grey").LeftAligned());
var password = AnsiConsole.Prompt(
return AnsiConsole.Prompt(
new TextPrompt<string>("Enter [green]password[/]?")
.PromptStyle("red")
.Secret());
}
// Optional
private static string AskColor()
{
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Optional[/]").RuleStyle("grey").LeftAligned());
var color = AnsiConsole.Prompt(
return AnsiConsole.Prompt(
new TextPrompt<string>("[grey][[Optional]][/] What is your [green]favorite color[/]?")
.AllowEmpty());
// Summary
AnsiConsole.WriteLine();
AnsiConsole.Render(new Rule("[yellow]Results[/]").RuleStyle("grey").LeftAligned());
AnsiConsole.Render(new Table().AddColumns("[grey]Question[/]", "[grey]Answer[/]")
.RoundedBorder()
.BorderColor(Color.Grey)
.AddRow("[grey]Name[/]", name)
.AddRow("[grey]Favorite fruit[/]", fruit)
.AddRow("[grey]Age[/]", age.ToString())
.AddRow("[grey]Password[/]", password)
.AddRow("[grey]Favorite color[/]", string.IsNullOrEmpty(color) ? "Unknown" : color));
}
}
}

View File

@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<LangVersion>9</LangVersion>
<ExampleTitle>Prompt</ExampleTitle>
<ExampleDescription>Demonstrates how to get input from a user.</ExampleDescription>
<ExampleGroup>Misc</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Rules</ExampleTitle>
<ExampleDescription>Demonstrates how to render horizontal rules (lines).</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -3,9 +3,9 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Status</Title>
<Description>Demonstrates how to show status updates.</Description>
<ExampleTitle>Status</ExampleTitle>
<ExampleDescription>Demonstrates how to show status updates.</ExampleDescription>
<ExampleGroup>Status</ExampleGroup>
</PropertyGroup>
<ItemGroup>
@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Tables</ExampleTitle>
<ExampleDescription>Demonstrates how to render tables in a console.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,45 @@
using Spectre.Console;
namespace TableExample
{
public static class Program
{
public static void Main()
{
AnsiConsole.WriteLine();
// Render the tree
var tree = BuildTree();
AnsiConsole.Render(tree);
}
private static Tree BuildTree()
{
// Create the tree
var tree = new Tree("Root")
.Style(Style.Parse("red"))
.Guide(TreeGuide.BoldLine);
// Add some nodes
var foo = tree.AddNode("[yellow]Foo[/]");
var table = foo.AddNode(new Table()
.RoundedBorder()
.AddColumn("First")
.AddColumn("Second")
.AddRow("1", "2")
.AddRow("3", "4")
.AddRow("5", "6"));
table.AddNode("[blue]Baz[/]");
foo.AddNode("Qux");
var bar = tree.AddNode("[yellow]Bar[/]");
bar.AddNode(new Calendar(2020, 12)
.AddCalendarEvent(2020, 12, 12)
.HideHeader());
// Return the tree
return tree;
}
}
}

View File

@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<ExampleTitle>Trees</ExampleTitle>
<ExampleDescription>Demonstrates how to render trees in a console.</ExampleDescription>
<ExampleGroup>Widgets</ExampleGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Cursor</Title>
<Description>Demonstrates how to move the cursor.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,5 @@
<Project>
<PropertyGroup Label="Settings">
<IsPackable>false</IsPackable>
</PropertyGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Emojis</Title>
<Description>Demonstrates how to render emojis.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Exceptions</Title>
<Description>Demonstrates how to render formatted exceptions.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Figlet</Title>
<Description>Demonstrates how to render FIGlet text.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Grids</Title>
<Description>Demonstrates how to render grids in a console.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Info</Title>
<Description>Displays the capabilities of the current console.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<IsPackable>false</IsPackable>
<Title>Links</Title>
<Description>Demonstrates how to render links in a console.</Description>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Spectre.Console\Spectre.Console.csproj" />
</ItemGroup>
</Project>

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