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Sort out sample apps
This commit is contained in:
10
samples/AvaloniaCrossPlat/App.axaml
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10
samples/AvaloniaCrossPlat/App.axaml
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@@ -0,0 +1,10 @@
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<Application xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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x:Class="AvaloniaCrossPlat.App"
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RequestedThemeVariant="Default">
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<!-- "Default" ThemeVariant follows system theme variant. "Dark" or "Light" are other available options. -->
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<Application.Styles>
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<FluentTheme />
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</Application.Styles>
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</Application>
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22
samples/AvaloniaCrossPlat/App.axaml.cs
Normal file
22
samples/AvaloniaCrossPlat/App.axaml.cs
Normal file
@@ -0,0 +1,22 @@
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using Avalonia;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Markup.Xaml;
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namespace AvaloniaCrossPlat;
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public partial class App : Application
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{
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public override void Initialize()
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{
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AvaloniaXamlLoader.Load(this);
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}
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public override void OnFrameworkInitializationCompleted()
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{
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if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) {
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desktop.MainWindow = new MainWindow();
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}
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base.OnFrameworkInitializationCompleted();
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}
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}
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43
samples/AvaloniaCrossPlat/AvaloniaCrossPlat.csproj
Normal file
43
samples/AvaloniaCrossPlat/AvaloniaCrossPlat.csproj
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@@ -0,0 +1,43 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
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<NoWarn>$(NoWarn);IDE0161</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Avalonia" Version="11.0.9" />
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<PackageReference Include="Avalonia.Desktop" Version="11.0.9" />
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<PackageReference Include="Avalonia.Themes.Fluent" Version="11.0.9" />
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<PackageReference Include="Avalonia.Fonts.Inter" Version="11.0.9" />
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<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
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<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="11.0.9" />
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</ItemGroup>
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<!-- For test build scripts which target the local Velopack project instead of the NuGet package -->
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<Choose>
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<When Condition=" $(UseLocalVelopack) != '' ">
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<ItemGroup>
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<ProjectReference Include="..\..\src\Velopack\Velopack.csproj" />
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</ItemGroup>
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</When>
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<Otherwise>
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<ItemGroup>
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<PackageReference Include="Velopack" Version="0.*" />
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</ItemGroup>
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</Otherwise>
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</Choose>
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<!-- For demonstrating updates, so the installed application can find the Release directory -->
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<ItemGroup>
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<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
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<_Parameter1>AvaloniaSampleReleaseDir</_Parameter1>
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<_Parameter2>$(MSBuildThisFileDirectory)releases</_Parameter2>
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</AssemblyAttribute>
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</ItemGroup>
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</Project>
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27
samples/AvaloniaCrossPlat/MainWindow.axaml
Normal file
27
samples/AvaloniaCrossPlat/MainWindow.axaml
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@@ -0,0 +1,27 @@
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<Window xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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mc:Ignorable="d" Width="600" Height="600"
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x:Class="AvaloniaCrossPlat.MainWindow"
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WindowStartupLocation="CenterScreen"
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Title="AvaloniaCrossPlat">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="15" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<StackPanel>
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<TextBlock Margin="10" Name="TextStatus" />
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<StackPanel Orientation="Horizontal" Margin="10">
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<Button Name="BtnCheckUpdate" Content="Check for Updates" Click="BtnCheckUpdateClick" />
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<Button Margin="10,0" Name="BtnDownloadUpdate" Content="Download" Click="BtnDownloadUpdateClick" IsEnabled="False" />
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<Button Name="BtnRestartApply" Content="Restart & Apply" Click="BtnRestartApplyClick" IsEnabled="False" />
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</StackPanel>
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</StackPanel>
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<ScrollViewer Name="ScrollLog" Grid.Row="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
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<TextBlock Name="TextLog" Background="BlueViolet" Foreground="White" TextWrapping="Wrap" />
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</ScrollViewer>
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</Grid>
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</Window>
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103
samples/AvaloniaCrossPlat/MainWindow.axaml.cs
Normal file
103
samples/AvaloniaCrossPlat/MainWindow.axaml.cs
Normal file
@@ -0,0 +1,103 @@
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using System;
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using System.Text;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Threading;
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using Microsoft.Extensions.Logging;
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using Velopack;
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namespace AvaloniaCrossPlat;
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public partial class MainWindow : Window
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{
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private UpdateManager _um;
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private UpdateInfo _update;
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public MainWindow()
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{
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InitializeComponent();
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_um = new UpdateManager(Program.UpdateUrl, logger: Program.Log);
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TextLog.Text = Program.Log.ToString();
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Program.Log.LogUpdated += LogUpdated;
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UpdateStatus();
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}
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private async void BtnCheckUpdateClick(object sender, RoutedEventArgs e)
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{
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Working();
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try {
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// ConfigureAwait(true) so that UpdateStatus() is called on the UI thread
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_update = await _um.CheckForUpdatesAsync().ConfigureAwait(true);
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} catch (Exception ex) {
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Program.Log.LogError(ex, "Error checking for updates");
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}
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UpdateStatus();
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}
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private async void BtnDownloadUpdateClick(object sender, RoutedEventArgs e)
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{
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Working();
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try {
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// ConfigureAwait(true) so that UpdateStatus() is called on the UI thread
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await _um.DownloadUpdatesAsync(_update, Progress).ConfigureAwait(true);
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} catch (Exception ex) {
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Program.Log.LogError(ex, "Error downloading updates");
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}
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UpdateStatus();
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}
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private void BtnRestartApplyClick(object sender, RoutedEventArgs e)
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{
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_um.ApplyUpdatesAndRestart(_update);
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}
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private void LogUpdated(object sender, LogUpdatedEventArgs e)
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{
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// logs can be sent from other threads
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Dispatcher.UIThread.InvokeAsync(() => {
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TextLog.Text = e.Text;
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ScrollLog.ScrollToEnd();
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});
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}
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private void Progress(int percent)
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{
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// progress can be sent from other threads
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Dispatcher.UIThread.InvokeAsync(() => {
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TextStatus.Text = $"Downloading ({percent}%)...";
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});
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}
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private void Working()
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{
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Program.Log.LogInformation("");
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BtnCheckUpdate.IsEnabled = false;
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BtnDownloadUpdate.IsEnabled = false;
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BtnRestartApply.IsEnabled = false;
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TextStatus.Text = "Working...";
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}
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private void UpdateStatus()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine($"Velopack version: {VelopackRuntimeInfo.VelopackNugetVersion}");
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sb.AppendLine($"This app version: {(_um.IsInstalled ? _um.CurrentVersion : "(n/a - not installed)")}");
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if (_update != null) {
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sb.AppendLine($"Update available: {_update.TargetFullRelease.Version}");
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BtnDownloadUpdate.IsEnabled = true;
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} else {
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BtnDownloadUpdate.IsEnabled = false;
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}
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if (_um.IsUpdatePendingRestart) {
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sb.AppendLine("Update ready, pending restart to install");
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BtnRestartApply.IsEnabled = true;
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} else {
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BtnRestartApply.IsEnabled = false;
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}
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TextStatus.Text = sb.ToString();
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BtnCheckUpdate.IsEnabled = true;
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}
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}
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44
samples/AvaloniaCrossPlat/MemoryLogger.cs
Normal file
44
samples/AvaloniaCrossPlat/MemoryLogger.cs
Normal file
@@ -0,0 +1,44 @@
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using System;
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using System.Text;
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using Microsoft.Extensions.Logging;
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namespace AvaloniaCrossPlat;
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public class LogUpdatedEventArgs : EventArgs
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{
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public string Text { get; set; }
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}
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public class MemoryLogger : ILogger
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{
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public event EventHandler<LogUpdatedEventArgs> LogUpdated;
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private readonly StringBuilder _sb = new StringBuilder();
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public IDisposable BeginScope<TState>(TState state)
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{
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return null;
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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return true;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
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{
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lock (_sb) {
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var message = formatter(state, exception);
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if (exception != null) message += "\n" + exception.ToString();
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Console.WriteLine("log: " + message);
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_sb.AppendLine(message);
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LogUpdated?.Invoke(this, new LogUpdatedEventArgs { Text = _sb.ToString() });
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}
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}
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public override string ToString()
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{
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lock (_sb) {
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return _sb.ToString();
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}
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}
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}
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55
samples/AvaloniaCrossPlat/Program.cs
Normal file
55
samples/AvaloniaCrossPlat/Program.cs
Normal file
@@ -0,0 +1,55 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using Avalonia;
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using Velopack;
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namespace AvaloniaCrossPlat;
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class Program
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{
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public static string UpdateUrl { get; private set; }
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public static MemoryLogger Log { get; private set; }
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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[STAThread]
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public static void Main(string[] args)
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{
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try {
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// Logging is essential for debugging! Ideally you should write it to a file.
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Log = new MemoryLogger();
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||||
// It's important to Run() the VelopackApp as early as possible in app startup.
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VelopackApp.Build()
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.Run(Log);
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// This is purely for demonstration purposes, we get the update URL from a
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// property defined by MSBuild, so we can locate the local releases directory.
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// In your production app, this should point to your update server.
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UpdateUrl = Assembly.GetEntryAssembly()
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.GetCustomAttributes<AssemblyMetadataAttribute>()
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.Where(x => x.Key == "AvaloniaSampleReleaseDir")
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.Single().Value;
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// Now it's time to run Avalonia
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BuildAvaloniaApp()
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.StartWithClassicDesktopLifetime(args);
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} catch (Exception ex) {
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||||
string message = "Unhandled exception: " + ex.ToString();
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||||
Console.WriteLine(message);
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||||
throw;
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||||
}
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||||
}
|
||||
|
||||
// Avalonia configuration, don't remove method; also used by visual designer.
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||||
public static AppBuilder BuildAvaloniaApp()
|
||||
{
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||||
return AppBuilder.Configure<App>()
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||||
.UsePlatformDetect()
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||||
.WithInterFont()
|
||||
.LogToTrace();
|
||||
}
|
||||
}
|
||||
BIN
samples/AvaloniaCrossPlat/Velopack.icns
Normal file
BIN
samples/AvaloniaCrossPlat/Velopack.icns
Normal file
Binary file not shown.
BIN
samples/AvaloniaCrossPlat/Velopack.png
Normal file
BIN
samples/AvaloniaCrossPlat/Velopack.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.4 KiB |
18
samples/AvaloniaCrossPlat/app.manifest
Normal file
18
samples/AvaloniaCrossPlat/app.manifest
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<!-- This manifest is used on Windows only.
|
||||
Don't remove it as it might cause problems with window transparency and embedded controls.
|
||||
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
|
||||
<assemblyIdentity version="1.0.0.0" name="AvaloniaCrossPlat.Desktop"/>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on
|
||||
and is designed to work with. Uncomment the appropriate elements
|
||||
and Windows will automatically select the most compatible environment. -->
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
</assembly>
|
||||
24
samples/AvaloniaCrossPlat/build-linux.sh
Normal file
24
samples/AvaloniaCrossPlat/build-linux.sh
Normal file
@@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Find the absolute path of the script
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
# Check if version parameter is provided
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Version number is required."
|
||||
echo "Usage: ./build.sh [version]"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
BUILD_VERSION="$1"
|
||||
RELEASE_DIR="$SCRIPT_DIR/releases"
|
||||
PUBLISH_DIR="$SCRIPT_DIR/publish"
|
||||
ICON_PATH="$SCRIPT_DIR/Velopack.png"
|
||||
|
||||
echo ""
|
||||
echo "Compiling AvaloniaCrossPlat with dotnet..."
|
||||
dotnet publish -c Release --self-contained -r linux-x64 -o "$PUBLISH_DIR"
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Release v$BUILD_VERSION"
|
||||
vpk pack -u AvaloniaCrossPlat -v $BUILD_VERSION -o "$RELEASE_DIR" -p "$PUBLISH_DIR" -i "$ICON_PATH"
|
||||
24
samples/AvaloniaCrossPlat/build-osx.sh
Normal file
24
samples/AvaloniaCrossPlat/build-osx.sh
Normal file
@@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Find the absolute path of the script
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
# Check if version parameter is provided
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Version number is required."
|
||||
echo "Usage: ./build.sh [version]"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
BUILD_VERSION="$1"
|
||||
RELEASE_DIR="$SCRIPT_DIR/releases"
|
||||
PUBLISH_DIR="$SCRIPT_DIR/publish"
|
||||
ICON_PATH="$SCRIPT_DIR/Velopack.icns"
|
||||
|
||||
echo ""
|
||||
echo "Compiling AvaloniaCrossPlat with dotnet..."
|
||||
dotnet publish -c Release --self-contained -r osx-x64 -o "$PUBLISH_DIR"
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Release v$BUILD_VERSION"
|
||||
vpk pack -u AvaloniaCrossPlat -v $BUILD_VERSION -o "$RELEASE_DIR" -p "$PUBLISH_DIR" -i "$ICON_PATH"
|
||||
18
samples/AvaloniaCrossPlat/build-win.bat
Normal file
18
samples/AvaloniaCrossPlat/build-win.bat
Normal file
@@ -0,0 +1,18 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
if "%~1"=="" (
|
||||
echo Version number is required.
|
||||
echo Usage: build.bat [version] [extra_args...]
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
set "version=%~1"
|
||||
|
||||
echo.
|
||||
echo Compiling AvaloniaCrossPlat with dotnet...
|
||||
dotnet publish -c Release --no-self-contained -r win-x64 -o %~dp0publish
|
||||
|
||||
echo.
|
||||
echo Building Velopack Release v%version%
|
||||
vpk pack -u AvaloniaCrossPlat -o %~dp0releases -p %~dp0publish -f net8-x64-desktop -v %*
|
||||
36
samples/AvaloniaCrossPlat/dev-scripts/build-linux.sh
Normal file
36
samples/AvaloniaCrossPlat/dev-scripts/build-linux.sh
Normal file
@@ -0,0 +1,36 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Find the absolute path of the script
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
# Check if version parameter is provided
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Version number is required."
|
||||
echo "Usage: ./build.sh [version]"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
BUILD_VERSION="$1"
|
||||
RELEASE_DIR="$SCRIPT_DIR/../releases"
|
||||
PUBLISH_DIR="$SCRIPT_DIR/../publish"
|
||||
ICON_PATH="$SCRIPT_DIR/../Velopack.png"
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Rust"
|
||||
cd "$SCRIPT_DIR/../../../src/Rust"
|
||||
cargo build --target x86_64-unknown-linux-gnu
|
||||
cp target/x86_64-unknown-linux-gnu/release/update target/release/update
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Vpk"
|
||||
cd "$SCRIPT_DIR/../../.."
|
||||
dotnet build src/Velopack.Vpk/Velopack.Vpk.csproj
|
||||
|
||||
echo ""
|
||||
cd "$SCRIPT_DIR/.."
|
||||
echo "Compiling AvaloniaCrossPlat with dotnet..."
|
||||
dotnet publish -c Release --self-contained -r linux-x64 -o "$PUBLISH_DIR" -p:UseLocalVelopack=true
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Release v$BUILD_VERSION"
|
||||
"$SCRIPT_DIR/../../../build/Debug/net8.0/vpk" pack -u AvaloniaCrossPlat -v $BUILD_VERSION -o "$RELEASE_DIR" -p "$PUBLISH_DIR" -i "$ICON_PATH"
|
||||
35
samples/AvaloniaCrossPlat/dev-scripts/build-osx.sh
Normal file
35
samples/AvaloniaCrossPlat/dev-scripts/build-osx.sh
Normal file
@@ -0,0 +1,35 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Find the absolute path of the script
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
# Check if version parameter is provided
|
||||
if [ "$#" -ne 1 ]; then
|
||||
echo "Version number is required."
|
||||
echo "Usage: ./build.sh [version]"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
BUILD_VERSION="$1"
|
||||
RELEASE_DIR="$SCRIPT_DIR/../releases"
|
||||
PUBLISH_DIR="$SCRIPT_DIR/../publish"
|
||||
ICON_PATH="$SCRIPT_DIR/../Velopack.icns"
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Rust"
|
||||
cd "$SCRIPT_DIR/../../../src/Rust"
|
||||
cargo build
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Vpk"
|
||||
cd "$SCRIPT_DIR/../../.."
|
||||
dotnet build src/Velopack.Vpk/Velopack.Vpk.csproj
|
||||
|
||||
echo ""
|
||||
cd "$SCRIPT_DIR/.."
|
||||
echo "Compiling AvaloniaCrossPlat with dotnet..."
|
||||
dotnet publish -c Release --self-contained -r osx-x64 -o "$PUBLISH_DIR" -p:UseLocalVelopack=true
|
||||
|
||||
echo ""
|
||||
echo "Building Velopack Release v$BUILD_VERSION"
|
||||
"$SCRIPT_DIR/../../../build/Debug/net8.0/vpk" pack -u AvaloniaCrossPlat -v $BUILD_VERSION -o "$RELEASE_DIR" -p "$PUBLISH_DIR" -i "$ICON_PATH"
|
||||
34
samples/AvaloniaCrossPlat/dev-scripts/build-win.bat
Normal file
34
samples/AvaloniaCrossPlat/dev-scripts/build-win.bat
Normal file
@@ -0,0 +1,34 @@
|
||||
@echo off
|
||||
REM This script requires several tools to be installed for it to work:
|
||||
REM cargo (rust): winget install Rustlang.Rustup
|
||||
REM Nerdbank.GitVersioning (nbgv): dotnet tool install --global nbgv
|
||||
REM C++ Build Tools, typically installed via "Desktop development with C++" workload.
|
||||
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
if "%~1"=="" (
|
||||
echo Version number is required.
|
||||
echo Usage: build.bat [version] [extra_args...]
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
echo Building Velopack Rust
|
||||
cd %~dp0..\..\..\src\Rust
|
||||
cargo build --features windows
|
||||
|
||||
echo.
|
||||
echo Building Velopack Vpk
|
||||
cd %~dp0..\..\..\
|
||||
dotnet build src/Velopack.Vpk/Velopack.Vpk.csproj
|
||||
|
||||
cd %~dp0..
|
||||
set "version=%~1"
|
||||
|
||||
echo.
|
||||
echo Compiling AvaloniaCrossPlat with dotnet...
|
||||
dotnet publish -c Release --self-contained -r win-x64 -o publish -p:UseLocalVelopack=true
|
||||
|
||||
echo.
|
||||
echo Building Velopack Release v%version%
|
||||
%~dp0..\..\..\build\Debug\net8.0\vpk pack -u AvaloniaCrossPlat -o releases -p publish -v %*
|
||||
47
samples/AvaloniaCrossPlat/readme.md
Normal file
47
samples/AvaloniaCrossPlat/readme.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# AvaloniaCrossPlat
|
||||
_Prerequisites: vpk command line tool installed_
|
||||
|
||||
This app demonstrates how to use Avalonia to provide a desktop UI, installer, and updates for Mac, Linux, and Windows.
|
||||
|
||||
You can run this sample by executing the build script with a version number (eg. `build-win.bat 1.0.0`).
|
||||
There are build scripts provided for each platform (`build-win.bat`, `build-linux.sh`, `build-osx.bat`).
|
||||
|
||||
Once built, you can install the app - build more updates, and then test updates and so forth. The sample app will check the local release dir for new update packages.
|
||||
|
||||
In your production apps, you should deploy your updates to some kind of update server instead.
|
||||
|
||||
On Linux, there is no installer, since the program is shipped as a `.AppImage`, it is only portable - however it can still update itself by replacing it's own `.AppImage` (even if that `.AppImage` is inside priveleged directories)
|
||||
|
||||
## Avalonia Implementation Notes
|
||||
The Avalonia Template will generate a `Program.Main()` for you. You need to be careful when editing this file as to not break the Avalonia designer. You must not delete the `BuildAvaloniaApp()` function, but you must add the `VelopackApp` builder to the `Main()` method. For example:
|
||||
|
||||
```cs
|
||||
class Program
|
||||
{
|
||||
// Initialization code. Don't use any Avalonia, third-party APIs or any
|
||||
// SynchronizationContext-reliant code before AppMain is called.
|
||||
// things aren't initialized yet and stuff might break.
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
VelopackApp.Build().Run();
|
||||
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
|
||||
}
|
||||
|
||||
// Avalonia configuration, don't remove method; also used by visual designer.
|
||||
public static AppBuilder BuildAvaloniaApp()
|
||||
{
|
||||
return AppBuilder.Configure<App>()
|
||||
.UsePlatformDetect()
|
||||
.WithInterFont()
|
||||
.LogToTrace();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Testing changes to Velopack
|
||||
This project has a folder of development build scripts (e.g. `.\dev-scripts\build-win.bat`) which will create a release in same way as the main scripts, except with a project reference to Velopack, and it will invoke the local vpk tool as well.
|
||||
|
||||
If you have made a change to Velopack and would like to test it in the sample app, these are the scripts you should run instead.
|
||||
|
||||
Don't forget to review the [compiling guide](../../docs/compiling.md) to make sure you can build Velopack.
|
||||
9
samples/VeloWpfSample/App.xaml
Normal file
9
samples/VeloWpfSample/App.xaml
Normal file
@@ -0,0 +1,9 @@
|
||||
<Application x:Class="VeloWpfSample.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:VeloWpfSample"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
8
samples/VeloWpfSample/App.xaml.cs
Normal file
8
samples/VeloWpfSample/App.xaml.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System.Windows;
|
||||
|
||||
namespace VeloWpfSample
|
||||
{
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
6
samples/VeloWpfSample/AssemblyInfo.cs
Normal file
6
samples/VeloWpfSample/AssemblyInfo.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None,
|
||||
ResourceDictionaryLocation.SourceAssembly
|
||||
)]
|
||||
28
samples/VeloWpfSample/MainWindow.xaml
Normal file
28
samples/VeloWpfSample/MainWindow.xaml
Normal file
@@ -0,0 +1,28 @@
|
||||
<Window x:Class="VeloWpfSample.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:VeloWpfSample"
|
||||
mc:Ignorable="d"
|
||||
WindowStartupLocation="CenterScreen"
|
||||
Title="VeloWpfSample" Height="600" Width="600">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="15" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel>
|
||||
<TextBlock Margin="10" Name="TextStatus" />
|
||||
<StackPanel Orientation="Horizontal" Margin="10">
|
||||
<Button Name="BtnCheckUpdate" Content="Check for Updates" Click="BtnCheckUpdateClick" Padding="10,5" />
|
||||
<Button Margin="10,0" Name="BtnDownloadUpdate" Content="Download" Click="BtnDownloadUpdateClick" Padding="10,5" IsEnabled="False" />
|
||||
<Button Name="BtnRestartApply" Content="Restart & Apply" Click="BtnRestartApplyClick" Padding="10,5" IsEnabled="False" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<ScrollViewer Name="ScrollLog" Grid.Row="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" VerticalScrollBarVisibility="Auto">
|
||||
<TextBlock Name="TextLog" Background="DarkGoldenrod" Foreground="White" TextWrapping="Wrap" />
|
||||
</ScrollViewer>
|
||||
</Grid>
|
||||
</Window>
|
||||
101
samples/VeloWpfSample/MainWindow.xaml.cs
Normal file
101
samples/VeloWpfSample/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Velopack;
|
||||
|
||||
namespace VeloWpfSample
|
||||
{
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private UpdateManager _um;
|
||||
private UpdateInfo _update;
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
_um = new UpdateManager(Program.UpdateUrl, logger: Program.Log);
|
||||
TextLog.Text = Program.Log.ToString();
|
||||
Program.Log.LogUpdated += LogUpdated;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private async void BtnCheckUpdateClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Working();
|
||||
try {
|
||||
// ConfigureAwait(true) so that UpdateStatus() is called on the UI thread
|
||||
_update = await _um.CheckForUpdatesAsync().ConfigureAwait(true);
|
||||
} catch (Exception ex) {
|
||||
Program.Log.LogError(ex, "Error checking for updates");
|
||||
}
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private async void BtnDownloadUpdateClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Working();
|
||||
try {
|
||||
// ConfigureAwait(true) so that UpdateStatus() is called on the UI thread
|
||||
await _um.DownloadUpdatesAsync(_update, Progress).ConfigureAwait(true);
|
||||
} catch (Exception ex) {
|
||||
Program.Log.LogError(ex, "Error downloading updates");
|
||||
}
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
private void BtnRestartApplyClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
_um.ApplyUpdatesAndRestart(_update);
|
||||
}
|
||||
|
||||
private void LogUpdated(object sender, LogUpdatedEventArgs e)
|
||||
{
|
||||
// logs can be sent from other threads
|
||||
this.Dispatcher.InvokeAsync(() => {
|
||||
TextLog.Text = e.Text;
|
||||
ScrollLog.ScrollToEnd();
|
||||
});
|
||||
}
|
||||
|
||||
private void Progress(int percent)
|
||||
{
|
||||
// progress can be sent from other threads
|
||||
this.Dispatcher.InvokeAsync(() => {
|
||||
TextStatus.Text = $"Downloading ({percent}%)...";
|
||||
});
|
||||
}
|
||||
|
||||
private void Working()
|
||||
{
|
||||
Program.Log.LogInformation("");
|
||||
BtnCheckUpdate.IsEnabled = false;
|
||||
BtnDownloadUpdate.IsEnabled = false;
|
||||
BtnRestartApply.IsEnabled = false;
|
||||
TextStatus.Text = "Working...";
|
||||
}
|
||||
|
||||
private void UpdateStatus()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine($"Velopack version: {VelopackRuntimeInfo.VelopackNugetVersion}");
|
||||
sb.AppendLine($"This app version: {(_um.IsInstalled ? _um.CurrentVersion : "(n/a - not installed)")}");
|
||||
|
||||
if (_update != null) {
|
||||
sb.AppendLine($"Update available: {_update.TargetFullRelease.Version}");
|
||||
BtnDownloadUpdate.IsEnabled = true;
|
||||
} else {
|
||||
BtnDownloadUpdate.IsEnabled = false;
|
||||
}
|
||||
|
||||
if (_um.IsUpdatePendingRestart) {
|
||||
sb.AppendLine("Update ready, pending restart to install");
|
||||
BtnRestartApply.IsEnabled = true;
|
||||
} else {
|
||||
BtnRestartApply.IsEnabled = false;
|
||||
}
|
||||
|
||||
TextStatus.Text = sb.ToString();
|
||||
BtnCheckUpdate.IsEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
44
samples/VeloWpfSample/MemoryLogger.cs
Normal file
44
samples/VeloWpfSample/MemoryLogger.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Text;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace VeloWpfSample
|
||||
{
|
||||
public class LogUpdatedEventArgs : EventArgs
|
||||
{
|
||||
public string Text { get; set; }
|
||||
}
|
||||
|
||||
public class MemoryLogger : ILogger
|
||||
{
|
||||
public event EventHandler<LogUpdatedEventArgs> LogUpdated;
|
||||
private readonly StringBuilder _sb = new StringBuilder();
|
||||
|
||||
public IDisposable BeginScope<TState>(TState state)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool IsEnabled(LogLevel logLevel)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
|
||||
{
|
||||
lock (_sb) {
|
||||
var message = formatter(state, exception);
|
||||
if (exception != null) message += "\n" + exception.ToString();
|
||||
Console.WriteLine("log: " + message);
|
||||
_sb.AppendLine(message);
|
||||
LogUpdated?.Invoke(this, new LogUpdatedEventArgs { Text = _sb.ToString() });
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
lock (_sb) {
|
||||
return _sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50
samples/VeloWpfSample/Program.cs
Normal file
50
samples/VeloWpfSample/Program.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Velopack;
|
||||
|
||||
namespace VeloWpfSample
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
public static bool WasFirstRun { get; private set; }
|
||||
|
||||
public static bool WasJustUpdated { get; private set; }
|
||||
|
||||
public static string UpdateUrl { get; private set; }
|
||||
|
||||
public static MemoryLogger Log { get; private set; }
|
||||
|
||||
// Since WPF has an "automatic" Program.Main, we need to create our own.
|
||||
// In order for this to work, you must also add the following to your .csproj:
|
||||
// <StartupObject>VeloWpfSample.Program</StartupObject>
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
try {
|
||||
// Logging is essential for debugging! Ideally you should write it to a file.
|
||||
Log = new MemoryLogger();
|
||||
|
||||
// It's important to Run() the VelopackApp as early as possible in app startup.
|
||||
VelopackApp.Build()
|
||||
.WithRestarted((v) => WasJustUpdated = true)
|
||||
.WithFirstRun((v) => WasFirstRun = true)
|
||||
.Run(Log);
|
||||
|
||||
// This is purely for demonstration purposes, we get the update URL from a
|
||||
// property defined by MSBuild, so we can locate the local releases directory.
|
||||
// In your production app, this should point to your update server.
|
||||
UpdateUrl = Assembly.GetEntryAssembly()
|
||||
.GetCustomAttributes<AssemblyMetadataAttribute>()
|
||||
.Where(x => x.Key == "WpfSampleReleaseDir")
|
||||
.Single().Value;
|
||||
|
||||
// We can now launch the WPF application as normal.
|
||||
var app = new App();
|
||||
app.InitializeComponent();
|
||||
app.Run();
|
||||
} catch (Exception ex) {
|
||||
MessageBox.Show("Unhandled exception: " + ex.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
samples/VeloWpfSample/VeloWpfSample.csproj
Normal file
30
samples/VeloWpfSample/VeloWpfSample.csproj
Normal file
@@ -0,0 +1,30 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<ImplicitUsings>true</ImplicitUsings>
|
||||
<UseWPF>true</UseWPF>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<NoWarn>$(NoWarn);IDE0161</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<!-- This overrides the default Program.Main that WPF creates for you, and allows you to add VelopackApp -->
|
||||
<StartupObject>VeloWpfSample.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Velopack" Version="0.*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Used for demonstrating updates, so the installed application can find the Release directory, remove in your app -->
|
||||
<ItemGroup>
|
||||
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
|
||||
<_Parameter1>WpfSampleReleaseDir</_Parameter1>
|
||||
<_Parameter2>$(MSBuildThisFileDirectory)releases</_Parameter2>
|
||||
</AssemblyAttribute>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
18
samples/VeloWpfSample/build.bat
Normal file
18
samples/VeloWpfSample/build.bat
Normal file
@@ -0,0 +1,18 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
if "%~1"=="" (
|
||||
echo Version number is required.
|
||||
echo Usage: build.bat [version]
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
set "version=%~1"
|
||||
|
||||
echo.
|
||||
echo Compiling VeloWpfSample with dotnet...
|
||||
dotnet publish -c Release -o %~dp0publish
|
||||
|
||||
echo.
|
||||
echo Building Velopack Release v%version%
|
||||
vpk pack -u VeloWpfSample -v %version% -o %~dp0releases -p %~dp0publish -f net8-x64-desktop
|
||||
30
samples/VeloWpfSample/readme.md
Normal file
30
samples/VeloWpfSample/readme.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# VeloWpfSample
|
||||
_Prerequisites: vpk command line tool installed_
|
||||
|
||||
This app demonstrates how to use WPF to provide a desktop UI, installer, and updates for Windows only.
|
||||
|
||||
You can run this sample by executing the build script with a version number: `build.bat 1.0.0`. Once built, you can install the app - build more updates, and then test updates and so forth. The sample app will check the local release dir for new update packages.
|
||||
|
||||
In your production apps, you should deploy your updates to some kind of update server instead.
|
||||
|
||||
## WPF Implementation Notes
|
||||
WPF generates a `Program.Main(argv[])` method automatically for you, so it requires a couple of extra steps to get Velopack working with WPF.
|
||||
|
||||
1. You need to create your own `Program.cs` class, and add a static `Main()` method.
|
||||
2. In order for dotnet to execute this new Main() method instead of the default WPF one, you need to add the following to your .csproj:
|
||||
```xml
|
||||
<PropertyGroup>
|
||||
<StartupObject>YourNamespace.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
```
|
||||
3. You should run the `VelopackApp` builder before starting WPF as usual.
|
||||
```cs
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
VelopackApp.Build().Run();
|
||||
var application = new App();
|
||||
application.InitializeComponent();
|
||||
application.Run();
|
||||
}
|
||||
```
|
||||
10
samples/readme.md
Normal file
10
samples/readme.md
Normal file
@@ -0,0 +1,10 @@
|
||||
# Velopack Examples
|
||||
|
||||
- [**AvaloniaCrossPlat**](AvaloniaCrossPlat) - uses Avalonia to provide a desktop UI, installer, and updates for Mac, Linux, and Windows.
|
||||
|
||||
- [**VeloWpfSample**](VeloWpfSample) - demonstrates how to use Velopack effectively with WPF.
|
||||
|
||||
## Other Languages
|
||||
Note that only sample apps written in C# using the core reference library are available here.
|
||||
|
||||
For other programming languages (Rust, C++, JS, etc) please visit the [Velopack Fusion](https://github.com/velopack/velopack.fusion) repository.
|
||||
Reference in New Issue
Block a user